Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8246602" data-attributes="member: 6785785"><p>Yes, I would think so. It certainly would seem that way to me. But I know that often gets a lot of push back because it's a shift in thinking from the way many games do that, where any kind of setting detail is subject to GM approval. </p><p></p><p>And yes, "ask questions and build on the answers" is a principle carried over from PbtA to FitD. I think Blades takes it a little further in that beyond just helping to establish setting details, there are points of player input which can shape the game even more dramatically. </p><p></p><p>When the crew picks a Score, they do so by selecting a Plan and a Detail. The Plan is the kind of mission they want to perform: Assault, Deception, Stealth, Occult, Social, or Transport. Then whichever Plan you choose, the players pick a Detail. This is something specific which informs how the Plan will work. So if you choose an Assault, then you would provide a Detail like "we're going to attack the building from behind", and if you choose Stealth, then you might say "we're sneaking into the compound from the tunnels underneath".</p><p></p><p>This gives the players a lot of say about what the thrust of play will be. It also gives the GM ideas on what kind of obstacles may be appropriate and what additional details may matter. To compare it to D&D, the players have the ability to help shape "the map" for what they're going to do. </p><p></p><p>I don't think this is the kind of authoring that many tend to think of when this comes up, but it's a pretty important point of player input.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8246602, member: 6785785"] Yes, I would think so. It certainly would seem that way to me. But I know that often gets a lot of push back because it's a shift in thinking from the way many games do that, where any kind of setting detail is subject to GM approval. And yes, "ask questions and build on the answers" is a principle carried over from PbtA to FitD. I think Blades takes it a little further in that beyond just helping to establish setting details, there are points of player input which can shape the game even more dramatically. When the crew picks a Score, they do so by selecting a Plan and a Detail. The Plan is the kind of mission they want to perform: Assault, Deception, Stealth, Occult, Social, or Transport. Then whichever Plan you choose, the players pick a Detail. This is something specific which informs how the Plan will work. So if you choose an Assault, then you would provide a Detail like "we're going to attack the building from behind", and if you choose Stealth, then you might say "we're sneaking into the compound from the tunnels underneath". This gives the players a lot of say about what the thrust of play will be. It also gives the GM ideas on what kind of obstacles may be appropriate and what additional details may matter. To compare it to D&D, the players have the ability to help shape "the map" for what they're going to do. I don't think this is the kind of authoring that many tend to think of when this comes up, but it's a pretty important point of player input. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top