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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8246663" data-attributes="member: 6698278"><p>Maybe it's my group and their desire to roleplay their characters but I would agree in general that plenty of D&D players are barely roleplaying at all. </p><p></p><p></p><p>Well I can only equate it with real life. As [USER=42582]@pemerton[/USER] says above and I believe him, he is more connected by authoring the fictional setting as a player. I have no analog myself for that. My experience of life is that I perceive the world and I act/react to what I perceive. The GM is my interface to this fantasy world so he provides my sensory input. Otherwise, I make decisions and think about the things my character would think about. So skilled play follows naturally from that premise. I don't want to die so I prepare and make plans to prevent it and overcome my enemies. Obviously it's a game so my fear of death is likely not equivalent to what it would be in real life. I'm not a superhero in real life either.</p><p></p><p></p><p>I think you mean that you adopt traits or characteristics for your character and that comes into play far more effectively than it does in D&D. D&D lacks any such system for sure. It's interesting but for me again it forces me to look at my character as something separate from me. No character ever wants to screw up due to alcoholism at a key moment in the game. A player might want to trigger such a thing but usually to incentivize such triggers there are metagame rewards. </p><p></p><p></p><p>By that standard, I think we'd say that D&D is about going through dungeons and getting the treasure. If that were all D&D were for me, I'd have left the game long ago. My players are always embroiled in world events. They are always trying to change things and advance their standing in the world. How exactly they do that will depend on the world they are experiencing but they will find an interesting path from what I've observed. This might not become really pronounced though until they get out of the super low levels. Until then they'll just build alliances/friendships with various NPCs in the local town.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8246663, member: 6698278"] Maybe it's my group and their desire to roleplay their characters but I would agree in general that plenty of D&D players are barely roleplaying at all. Well I can only equate it with real life. As [USER=42582]@pemerton[/USER] says above and I believe him, he is more connected by authoring the fictional setting as a player. I have no analog myself for that. My experience of life is that I perceive the world and I act/react to what I perceive. The GM is my interface to this fantasy world so he provides my sensory input. Otherwise, I make decisions and think about the things my character would think about. So skilled play follows naturally from that premise. I don't want to die so I prepare and make plans to prevent it and overcome my enemies. Obviously it's a game so my fear of death is likely not equivalent to what it would be in real life. I'm not a superhero in real life either. I think you mean that you adopt traits or characteristics for your character and that comes into play far more effectively than it does in D&D. D&D lacks any such system for sure. It's interesting but for me again it forces me to look at my character as something separate from me. No character ever wants to screw up due to alcoholism at a key moment in the game. A player might want to trigger such a thing but usually to incentivize such triggers there are metagame rewards. By that standard, I think we'd say that D&D is about going through dungeons and getting the treasure. If that were all D&D were for me, I'd have left the game long ago. My players are always embroiled in world events. They are always trying to change things and advance their standing in the world. How exactly they do that will depend on the world they are experiencing but they will find an interesting path from what I've observed. This might not become really pronounced though until they get out of the super low levels. Until then they'll just build alliances/friendships with various NPCs in the local town. [/QUOTE]
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