Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8247354" data-attributes="member: 16586"><p>I'm not entirely comfortable with the framing of playstyles rather than designed games. Particularly when it comes with the conceit of someone having like a natural or inborn style. At least for me what's important is consistency within the scope of a game. Basically I want to have a firm grasp of what good play looks like so I can be the best player I can be. For me embracing whatever it is we are doing and like developing skill, having my skill and contributions valued, and like that sense of shared purpose means everything to me. </p><p></p><p>What makes those games where everyone has a different purpose for me personally is not missing out on a particular experience. It's that I have no way of knowing what good play looks like. Without that insight than I have no way of developing the skill of play. It's impossible for me to enjoy the experience because nothing is really fun for me in isolation (besides weight training). What's fun for me is the fun we are all having together when we are gaming rather than individual kinks.</p><p></p><p>I think that's why the idea of a shared fiction is so important to me. It's not that I do not see the value of prep which constrains play. I just believe that play functions best when we focus on what is shared rather than anyone's individual experience. </p><p></p><p>A lot of that is just in accident of my upbringing. I grew up playing card games, board games, chess, and playing team sports. My time in the military was some of the best years of my life because of that sense of connection. That sense of community and friendly competition is a big part of what makes me who I choose to be.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8247354, member: 16586"] I'm not entirely comfortable with the framing of playstyles rather than designed games. Particularly when it comes with the conceit of someone having like a natural or inborn style. At least for me what's important is consistency within the scope of a game. Basically I want to have a firm grasp of what good play looks like so I can be the best player I can be. For me embracing whatever it is we are doing and like developing skill, having my skill and contributions valued, and like that sense of shared purpose means everything to me. What makes those games where everyone has a different purpose for me personally is not missing out on a particular experience. It's that I have no way of knowing what good play looks like. Without that insight than I have no way of developing the skill of play. It's impossible for me to enjoy the experience because nothing is really fun for me in isolation (besides weight training). What's fun for me is the fun we are all having together when we are gaming rather than individual kinks. I think that's why the idea of a shared fiction is so important to me. It's not that I do not see the value of prep which constrains play. I just believe that play functions best when we focus on what is shared rather than anyone's individual experience. A lot of that is just in accident of my upbringing. I grew up playing card games, board games, chess, and playing team sports. My time in the military was some of the best years of my life because of that sense of connection. That sense of community and friendly competition is a big part of what makes me who I choose to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top