Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8247525" data-attributes="member: 6785785"><p>This is something that comes up a lot, and I don't think is very accurate. Pretty much every game I've ever played or GMed has involved some amount of improvisation. Even the most railroady of adventures still had the players do something that made the GM have to think on their feet and narrate stuff on the fly. And all of those games worked perfectly fine in that respect. </p><p></p><p>The GM having to wing it does not cause everything to fall apart. </p><p></p><p>Now, I do think that any game needs to have some information established as a foundation. I'm not saying that GMs should start at zero input and then expect to craft a world for the players on the fly. But the amount of prep and pre-determination that is often considered "necessary" simply isn't. </p><p></p><p>It may be a preference on the part of a specific GM. It may be something that helps them or that they enjoy doing in between game sessions. But no, when it comes to gaming, something that a GM has already decided days in advance based on 12 pages of backstory that he's written is not inherently more believable than something else another GM made after taking 30 seconds to consider, and making a call. </p><p></p><p>Very often, I find not having to track all that pre-determined history to make crafting believable details much easier. A lot of times, once you commit to a detail, the why of it becomes very clear on its own.</p><p></p><p></p><p></p><p>So you don't want any kind of meta mechanic or incentive (although I expect you do use XP, or no?) because that would break immersion, but having a world where no one actually suffers from things like alcoholism doesn't break immersion?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8247525, member: 6785785"] This is something that comes up a lot, and I don't think is very accurate. Pretty much every game I've ever played or GMed has involved some amount of improvisation. Even the most railroady of adventures still had the players do something that made the GM have to think on their feet and narrate stuff on the fly. And all of those games worked perfectly fine in that respect. The GM having to wing it does not cause everything to fall apart. Now, I do think that any game needs to have some information established as a foundation. I'm not saying that GMs should start at zero input and then expect to craft a world for the players on the fly. But the amount of prep and pre-determination that is often considered "necessary" simply isn't. It may be a preference on the part of a specific GM. It may be something that helps them or that they enjoy doing in between game sessions. But no, when it comes to gaming, something that a GM has already decided days in advance based on 12 pages of backstory that he's written is not inherently more believable than something else another GM made after taking 30 seconds to consider, and making a call. Very often, I find not having to track all that pre-determined history to make crafting believable details much easier. A lot of times, once you commit to a detail, the why of it becomes very clear on its own. So you don't want any kind of meta mechanic or incentive (although I expect you do use XP, or no?) because that would break immersion, but having a world where no one actually suffers from things like alcoholism doesn't break immersion? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top