Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8247557" data-attributes="member: 5142"><p>Possibly, but that doesn't mean that analogs to alcoholism or such flaws don't exist in the adventure fantasy genre, both contemporary and older forms. For example, we can look at characters like Elric, whose physical condition has made him at first dependent on sorcery and drugs and then, later, on the soul-sucking sword Stormbringer. "He can quit Stormbringer anytime he wants to." He knows that what he does has a moral dimension to it and that it often wrecks his personal life. But he repeatedly falls back onto using the sword for his personal fix, which often gets his friends and loved-ones killed. It's not alcoholism but it is definitely a hinderance that creates narrative complications.</p><p></p><p>In Arthurian fantasy we may see flaws like "lust" (e.g., Arthur, Lancelot, etc.) and these flaws lead to fracturing of the Round Table and leads, quite literally, to <em>Le Morte d'Arthur</em>. This is what games like Pendragon and Prince Valiant attempt to emulate. In Greek epics, "hubris" often leads to the undoing or hinderance of many of its most valiant heroes. Odysseus does eventually get back home, but his own hubris (and lust) is personally responsible for prolonging this journey: "Cyclops, if any one asks you who it was that put your eye out and spoiled your beauty, say it was the valiant warrior Odysseus, son of Laertes, who lives in Ithaca." Oops.</p><p></p><p></p><p>Do you not agree that there may be a conflict of interest at play between at the player's rational understanding of optimal play and the irrationality of a character's in-fiction actions? </p><p></p><p></p><p>This is a point, were we playing Fate, that I would ask the player (1) "why did you pick this as your Trouble, if you didn't want to see it regularly come up into play?" (2) "how did you envision this Trouble would work out in play for your character?" and (3) "would you like to take the opportunity now to change your character's Trouble?" In Fate a character's Troubles can (and are even encouraged to) change. If a character's trouble involves their long lost brother, to borrow from a discussion from another heated thread, then that may Trouble will naturally change once that brother is found, whether they are living or dead.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8247557, member: 5142"] Possibly, but that doesn't mean that analogs to alcoholism or such flaws don't exist in the adventure fantasy genre, both contemporary and older forms. For example, we can look at characters like Elric, whose physical condition has made him at first dependent on sorcery and drugs and then, later, on the soul-sucking sword Stormbringer. "He can quit Stormbringer anytime he wants to." He knows that what he does has a moral dimension to it and that it often wrecks his personal life. But he repeatedly falls back onto using the sword for his personal fix, which often gets his friends and loved-ones killed. It's not alcoholism but it is definitely a hinderance that creates narrative complications. In Arthurian fantasy we may see flaws like "lust" (e.g., Arthur, Lancelot, etc.) and these flaws lead to fracturing of the Round Table and leads, quite literally, to [I]Le Morte d'Arthur[/I]. This is what games like Pendragon and Prince Valiant attempt to emulate. In Greek epics, "hubris" often leads to the undoing or hinderance of many of its most valiant heroes. Odysseus does eventually get back home, but his own hubris (and lust) is personally responsible for prolonging this journey: "Cyclops, if any one asks you who it was that put your eye out and spoiled your beauty, say it was the valiant warrior Odysseus, son of Laertes, who lives in Ithaca." Oops. Do you not agree that there may be a conflict of interest at play between at the player's rational understanding of optimal play and the irrationality of a character's in-fiction actions? This is a point, were we playing Fate, that I would ask the player (1) "why did you pick this as your Trouble, if you didn't want to see it regularly come up into play?" (2) "how did you envision this Trouble would work out in play for your character?" and (3) "would you like to take the opportunity now to change your character's Trouble?" In Fate a character's Troubles can (and are even encouraged to) change. If a character's trouble involves their long lost brother, to borrow from a discussion from another heated thread, then that may Trouble will naturally change once that brother is found, whether they are living or dead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top