Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8247637" data-attributes="member: 6785785"><p>Sure, I'm not saying that a game is only about what it rewards. It's just going to very much be about that. Anything else will be secondary, or perhaps wrapped up with the main goal of play. So in D&D, most things will somehow revolve around killing monsters and taking their stuff. Not everything, for sure, but that's going to be central to most games, I would expect.</p><p></p><p>And although alcoholism was an example, it's just one. The idea that a group of five people could be subjected to what is essentially an unending stream of violence and trauma and not pick up some serious flaws.....seems utterly preposterous. But that may be absolutely fine.....I've played in plenty of action/adventure style games where that's the focus and we're not really interested in the psychological/emotional/physical toll it would take on the characters. </p><p></p><p>Again, it really just boils down to preference and what participants want to see in a game.</p><p></p><p></p><p></p><p>Sure, I agree. I think that the option you're proposing, which as I said is similar to how D&D 5E does it, is far and away the most common approach. I don't think it needs any champions in that regard......it's the way the most popular game handles it, and by many accounts, plenty of players and DMs don't even bother with the Traits, Bonds, and Flaws anyway. </p><p></p><p>But I do agree it is possible. I've run a very long 5E campaign and the PCs have these kinds of elements, and they're almost entirely based on us handling as a group rather than any mechanical system in place. Although I think we benefit from having played some other games that do use those kinds of sticks and carrots, and that influences our play in 5E as well.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8247637, member: 6785785"] Sure, I'm not saying that a game is only about what it rewards. It's just going to very much be about that. Anything else will be secondary, or perhaps wrapped up with the main goal of play. So in D&D, most things will somehow revolve around killing monsters and taking their stuff. Not everything, for sure, but that's going to be central to most games, I would expect. And although alcoholism was an example, it's just one. The idea that a group of five people could be subjected to what is essentially an unending stream of violence and trauma and not pick up some serious flaws.....seems utterly preposterous. But that may be absolutely fine.....I've played in plenty of action/adventure style games where that's the focus and we're not really interested in the psychological/emotional/physical toll it would take on the characters. Again, it really just boils down to preference and what participants want to see in a game. Sure, I agree. I think that the option you're proposing, which as I said is similar to how D&D 5E does it, is far and away the most common approach. I don't think it needs any champions in that regard......it's the way the most popular game handles it, and by many accounts, plenty of players and DMs don't even bother with the Traits, Bonds, and Flaws anyway. But I do agree it is possible. I've run a very long 5E campaign and the PCs have these kinds of elements, and they're almost entirely based on us handling as a group rather than any mechanical system in place. Although I think we benefit from having played some other games that do use those kinds of sticks and carrots, and that influences our play in 5E as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top