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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8247825" data-attributes="member: 6698278"><p>Really? So inventing massive amounts of information that all has to remain consistent is the same as just answering an unexpected question based upon a fully developed character.</p><p></p><p></p><p>I've found playing old school D&D is not a hindrance to roleplaying. Mechanics are not necessary to roleplay. Mechanics may help some roleplay and in some cases hinder others for that matter. </p><p></p><p></p><p>I get that the game you mention is focused on providing mechanics to achieve an experience you want. For me though while it might assist in roleplaying it would ruin other aspects of what I like about a game so it wouldn't be a win. And I don't need those mechanics to have a fun roleplaying game with lots of interaction between PCs and lots of immersion.</p><p></p><p></p><p>I think your jaded, game shop AP style D&D play is affecting your judgment. My games are not at all like that. A dungeon is a job but my players are more than their jobs. So I expect, my games would differ depending on which characters got played. Now do players go completely against type? No. Not sure they would want to do that. </p><p></p><p></p><p>To the style of play the game seems designed for then no arguments. For a deeply character driven and immersive game, I'd say it's not required at all. It perhaps goes back to the age old debate from years ago about whether you need mechanics for something to be part of the game. I don't think you do. </p><p></p><p>I think we both want what we like but I won't be caricatured in my own style of play as if there is little or shallow roleplaying going on in my games. I don't see that. I see players invested in their characters and being immersed as those characters. They interact with the world and have a rich roleplaying experience.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8247825, member: 6698278"] Really? So inventing massive amounts of information that all has to remain consistent is the same as just answering an unexpected question based upon a fully developed character. I've found playing old school D&D is not a hindrance to roleplaying. Mechanics are not necessary to roleplay. Mechanics may help some roleplay and in some cases hinder others for that matter. I get that the game you mention is focused on providing mechanics to achieve an experience you want. For me though while it might assist in roleplaying it would ruin other aspects of what I like about a game so it wouldn't be a win. And I don't need those mechanics to have a fun roleplaying game with lots of interaction between PCs and lots of immersion. I think your jaded, game shop AP style D&D play is affecting your judgment. My games are not at all like that. A dungeon is a job but my players are more than their jobs. So I expect, my games would differ depending on which characters got played. Now do players go completely against type? No. Not sure they would want to do that. To the style of play the game seems designed for then no arguments. For a deeply character driven and immersive game, I'd say it's not required at all. It perhaps goes back to the age old debate from years ago about whether you need mechanics for something to be part of the game. I don't think you do. I think we both want what we like but I won't be caricatured in my own style of play as if there is little or shallow roleplaying going on in my games. I don't see that. I see players invested in their characters and being immersed as those characters. They interact with the world and have a rich roleplaying experience. [/QUOTE]
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What is the point of GM's notes?
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