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What is the point of GM's notes?
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<blockquote data-quote="Lanefan" data-source="post: 8248170" data-attributes="member: 29398"><p>When [USER=10638]@Emirikol[/USER] refers to "winging it" I read it as referring to where big things - entire adventures, major geographic features, etc. - are being made up on the fly. The term "improvising" refers to smaller things - the name of the gate guard, the language(s) the captured Orc can speak, etc.</p><p></p><p>And there is a rather significant distinction, in my eyes anyway: improvisation is (in theory) building on to an already-solid setting framework, while winging it is trying to build that framework at the same time.</p><p></p><p>Errors in small-scale improv (e.g. "last week that guard's name was Joscan, now you're calling him Harry?" can be brushed off if the underlying framework is sound. Errors in building the framework, not so much; and my guess is it's the latter type of errors that cause games to fail.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8248170, member: 29398"] When [USER=10638]@Emirikol[/USER] refers to "winging it" I read it as referring to where big things - entire adventures, major geographic features, etc. - are being made up on the fly. The term "improvising" refers to smaller things - the name of the gate guard, the language(s) the captured Orc can speak, etc. And there is a rather significant distinction, in my eyes anyway: improvisation is (in theory) building on to an already-solid setting framework, while winging it is trying to build that framework at the same time. Errors in small-scale improv (e.g. "last week that guard's name was Joscan, now you're calling him Harry?" can be brushed off if the underlying framework is sound. Errors in building the framework, not so much; and my guess is it's the latter type of errors that cause games to fail. [/QUOTE]
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What is the point of GM's notes?
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