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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8248705" data-attributes="member: 6696971"><p>[USER=16586]@Campbell[/USER]</p><p></p><p>Very cool. I'm not surprised you would have something like this (and more) given what my exposure to your gaming proclivities.</p><p></p><p>Unlike you and [USER=42582]@pemerton[/USER] , my games (except for games that fundamentally don't play with it; eg Sorcerer or MLwM) absolutely feature terrain (in situation framing, in decision-point framing, in complication deployment, etc) so topography is pretty vital. Even though my games feature low-res maps (or none entirely), having something nascent serves as a "situation provacateur" (in terms of getting my mind rolling/anchored). I work very hard at creating interesting topographical conflicts with a compelling and well-rendered menu of decision-points and engaging complications. Its no surprise that I love good Journey mechanics.</p><p></p><p>In regards to relationships, I keep a notebook for my games where I just write down new (and relevant) NPCs as they come up and I write a pithy sentence or two about them.</p><p></p><p>Its nothing like your Relationship Map above. I tend to just keep all of the extra stuff in my head. Writing stuff down (as I mentioned elsewhere) is overwhelmingly just a cognitive exercise for me to cement things in my brain for later access. Now and again, I'll need to take a look at it to remember a name or something (but not particularly often).</p><p></p><p>I'd take a photo and upload it but oh my god is my shorthand terrifying to behold. Entirely illegible and the "penmanship" looks like a serial killer glued random letters to stationary and send it into the Times sort of chicken scratch.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8248705, member: 6696971"] [USER=16586]@Campbell[/USER] Very cool. I'm not surprised you would have something like this (and more) given what my exposure to your gaming proclivities. Unlike you and [USER=42582]@pemerton[/USER] , my games (except for games that fundamentally don't play with it; eg Sorcerer or MLwM) absolutely feature terrain (in situation framing, in decision-point framing, in complication deployment, etc) so topography is pretty vital. Even though my games feature low-res maps (or none entirely), having something nascent serves as a "situation provacateur" (in terms of getting my mind rolling/anchored). I work very hard at creating interesting topographical conflicts with a compelling and well-rendered menu of decision-points and engaging complications. Its no surprise that I love good Journey mechanics. In regards to relationships, I keep a notebook for my games where I just write down new (and relevant) NPCs as they come up and I write a pithy sentence or two about them. Its nothing like your Relationship Map above. I tend to just keep all of the extra stuff in my head. Writing stuff down (as I mentioned elsewhere) is overwhelmingly just a cognitive exercise for me to cement things in my brain for later access. Now and again, I'll need to take a look at it to remember a name or something (but not particularly often). I'd take a photo and upload it but oh my god is my shorthand terrifying to behold. Entirely illegible and the "penmanship" looks like a serial killer glued random letters to stationary and send it into the Times sort of chicken scratch. [/QUOTE]
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What is the point of GM's notes?
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