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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8248718" data-attributes="member: 6696971"><p>FYI for users in this thread. </p><p></p><p><a href="https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html" target="_blank">This</a> extremely well-conceived and robust taxonomy of "cultures of play" (play priorties/styles) was just linked to in General. It looks absolutely great to me.</p><p></p><p>I'm in pretty robust agreement. My only quibble with it (as I put in the other thread) is "Storygaming." I think the blog author would have been better served using "Story Now" instead in his taxonomy. He captures much of the central ideas, but riding right alongside coherence around premise/dramatic need is the "Play to Find Out" priority. That is absolutely fundamental (if not paramount) and right there as a/the core tenet from Baker's Dogs in the Vineyward (Forge) to his post-Forge Apocalypse World. Sorcerer, My Life w/ Master, Blades in the Dark etc etc all feature this is the co-apex play priority (along with coherence around premise/dramatic need). The Forge was basically a reaction to "Story Before" gaming culture so "Story Now" is, in my mind, the most quintessential Forge offering.</p><p></p><p>I wonder how [USER=85555]@Bedrockgames[/USER] , [USER=5636]@estar[/USER] , [USER=6698278]@Emerikol[/USER] , [USER=29398]@Lanefan[/USER] , [USER=48965]@Imaro[/USER] , [USER=23751]@Maxperson[/USER] , would classify their games using that taxonomy.</p><p></p><p>My general sense is it would be something like this (this is not remotely scientific obviously):</p><p></p><p><strong>BRG and estar</strong> - 2 parts OSR, 1 part Classic, 1 part Neo-Trad</p><p></p><p><strong>Emerikol</strong> - 2 parts Classic, 1 part Nordic Larp, 1 part OSR</p><p></p><p><strong>Lanefan</strong> - 2 parts Nordic Larp, 1 part Trad, 1 part Classic</p><p></p><p><strong>Imaro and Max</strong> - 2 parts Neo-Trad, 2 parts Trad</p><p></p><p>For reference when I run D&D (and derivatives) its basically:</p><p></p><p><strong>Modvay Dungeon Crawls </strong>- 4 parts Classic</p><p></p><p><strong>BECMI/RC Hexcrawl</strong> - 2 parts Classic, 2 parts OSR</p><p></p><p><strong>4e</strong> - 2 parts Story Now, 2 parts Classic (though 4e-ified)</p><p></p><p><strong>Dungeon World</strong> - 3 parts Story Now, 1 part Classic (though DW-ified)</p><p></p><p><strong>Torchbearer </strong>- 2 parts Classic (though TB-ified), 2 parts Story Now</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8248718, member: 6696971"] FYI for users in this thread. [URL='https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html']This[/URL] extremely well-conceived and robust taxonomy of "cultures of play" (play priorties/styles) was just linked to in General. It looks absolutely great to me. I'm in pretty robust agreement. My only quibble with it (as I put in the other thread) is "Storygaming." I think the blog author would have been better served using "Story Now" instead in his taxonomy. He captures much of the central ideas, but riding right alongside coherence around premise/dramatic need is the "Play to Find Out" priority. That is absolutely fundamental (if not paramount) and right there as a/the core tenet from Baker's Dogs in the Vineyward (Forge) to his post-Forge Apocalypse World. Sorcerer, My Life w/ Master, Blades in the Dark etc etc all feature this is the co-apex play priority (along with coherence around premise/dramatic need). The Forge was basically a reaction to "Story Before" gaming culture so "Story Now" is, in my mind, the most quintessential Forge offering. I wonder how [USER=85555]@Bedrockgames[/USER] , [USER=5636]@estar[/USER] , [USER=6698278]@Emerikol[/USER] , [USER=29398]@Lanefan[/USER] , [USER=48965]@Imaro[/USER] , [USER=23751]@Maxperson[/USER] , would classify their games using that taxonomy. My general sense is it would be something like this (this is not remotely scientific obviously): [B]BRG and estar[/B] - 2 parts OSR, 1 part Classic, 1 part Neo-Trad [B]Emerikol[/B] - 2 parts Classic, 1 part Nordic Larp, 1 part OSR [B]Lanefan[/B] - 2 parts Nordic Larp, 1 part Trad, 1 part Classic [B]Imaro and Max[/B] - 2 parts Neo-Trad, 2 parts Trad For reference when I run D&D (and derivatives) its basically: [B]Modvay Dungeon Crawls [/B]- 4 parts Classic [B]BECMI/RC Hexcrawl[/B] - 2 parts Classic, 2 parts OSR [B]4e[/B] - 2 parts Story Now, 2 parts Classic (though 4e-ified) [B]Dungeon World[/B] - 3 parts Story Now, 1 part Classic (though DW-ified) [B]Torchbearer [/B]- 2 parts Classic (though TB-ified), 2 parts Story Now [/QUOTE]
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