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What is the point of GM's notes?
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<blockquote data-quote="robconley" data-source="post: 8248765" data-attributes="member: 5636"><p> <ul> <li data-xf-list-type="ul">I create a place, a situation, and some characters.</li> <li data-xf-list-type="ul">I show it to some friends and other hobbyist</li> <li data-xf-list-type="ul">I ask "Is this someplace interesting you would like to adventure in?"</li> <li data-xf-list-type="ul">If yes then we proceed on what kind of character they would like to play.</li> <li data-xf-list-type="ul">If no, I show them something I have.</li> </ul><p>When it comes to a session</p><ul> <li data-xf-list-type="ul">I describe what they see or hear as their character.</li> <li data-xf-list-type="ul">They tell me what it is they do as if they are.</li> <li data-xf-list-type="ul">I either roleplay or outline the mechanics we will be using.</li> <li data-xf-list-type="ul">If the mechanics or the situation is involved sometime we discuss options until folk are comfortable with their understanding of the choices. Keep in mind one of the primary problems with the structure of RPG campaigns that everything is filtered through the human referee so situational awareness is only as good as the information the referee provides. So I tend to be generous about answering questions. Having played and ran LARP events for over a decade, I am keenly aware of what folks would be and wouldn't be aware of if there were actually in the situation as their character. This includes social cues as well the physical situation.</li> <li data-xf-list-type="ul">Then we make the rolls.</li> </ul><p>Most of the time this happens quickly. In general what I aim for is describing enough of a picture so the players can respond as if they are there as their character.</p><p></p><p>Note this not equivalent to immersion, or acting. It happens but not required. More than a few will roleplay a version of themselves with the abilities the character. All that I require that everything is done from a first person perspective.</p><p></p><p>I haven't seen any popular taxonomy fit completely what I do. Sandbox campaigns is the closest but there are several ways of enabling players to "trash" the setting or drive how campaign unfolds. What I do above is just one of them. I definitely don't any type of storygaming or use narrative mechanics. Players in my campaigns are limited to what their character can do as if they existing the setting.</p><p></p><p>[USER=85555]@Bedrockgames[/USER] has experienced this several times with games I ran for the group we are part of with different settings, he can supply how it felt from a player's perspective.</p><p></p><p>I had a player keep very detailed journal of a 5e campaign I ran.</p><p><a href="https://gamingballistic.com/category/actual-play/majestic-wilderlands/" target="_blank">Gaming Ballistic - Majestic Wilderlands</a></p><p></p><p>For the record I don't mind people trying to "classify" me. But the nuances are such that when I have a chance to respond I write an explanation of what it is I do. The point isn't that I have THE way of running things, only A way. One thing that does set me apart from most is that I thought lot about why I do things as well as tried and tested alternative to see if they work better or worse for what I do in my campaigns.</p><p></p><p>But goal today is the same it was when I first realized the potential of tabletop roleplaying circa 1980. That it is fun to see how players can "trash" your setting.</p></blockquote><p></p>
[QUOTE="robconley, post: 8248765, member: 5636"] [LIST] [*]I create a place, a situation, and some characters. [*]I show it to some friends and other hobbyist [*]I ask "Is this someplace interesting you would like to adventure in?" [*]If yes then we proceed on what kind of character they would like to play. [*]If no, I show them something I have. [/LIST] When it comes to a session [LIST] [*]I describe what they see or hear as their character. [*]They tell me what it is they do as if they are. [*]I either roleplay or outline the mechanics we will be using. [*]If the mechanics or the situation is involved sometime we discuss options until folk are comfortable with their understanding of the choices. Keep in mind one of the primary problems with the structure of RPG campaigns that everything is filtered through the human referee so situational awareness is only as good as the information the referee provides. So I tend to be generous about answering questions. Having played and ran LARP events for over a decade, I am keenly aware of what folks would be and wouldn't be aware of if there were actually in the situation as their character. This includes social cues as well the physical situation. [*]Then we make the rolls. [/LIST] Most of the time this happens quickly. In general what I aim for is describing enough of a picture so the players can respond as if they are there as their character. Note this not equivalent to immersion, or acting. It happens but not required. More than a few will roleplay a version of themselves with the abilities the character. All that I require that everything is done from a first person perspective. I haven't seen any popular taxonomy fit completely what I do. Sandbox campaigns is the closest but there are several ways of enabling players to "trash" the setting or drive how campaign unfolds. What I do above is just one of them. I definitely don't any type of storygaming or use narrative mechanics. Players in my campaigns are limited to what their character can do as if they existing the setting. [USER=85555]@Bedrockgames[/USER] has experienced this several times with games I ran for the group we are part of with different settings, he can supply how it felt from a player's perspective. I had a player keep very detailed journal of a 5e campaign I ran. [URL='https://gamingballistic.com/category/actual-play/majestic-wilderlands/']Gaming Ballistic - Majestic Wilderlands[/URL] For the record I don't mind people trying to "classify" me. But the nuances are such that when I have a chance to respond I write an explanation of what it is I do. The point isn't that I have THE way of running things, only A way. One thing that does set me apart from most is that I thought lot about why I do things as well as tried and tested alternative to see if they work better or worse for what I do in my campaigns. But goal today is the same it was when I first realized the potential of tabletop roleplaying circa 1980. That it is fun to see how players can "trash" your setting. [/QUOTE]
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