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What is the point of GM's notes?
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<blockquote data-quote="Imaro" data-source="post: 8248819" data-attributes="member: 48965"><p>I feel like 2 parts trad might be too much as I'm not necessarily concerned with creating a "story" in isolation per se but I do want my games to create an "experience" by proposing situations based on the goals of my players that they can choose to act on through their PC's... I am a proponent of the players (who want to) contributing to the fiction in my games and of player agency in my games. So with 4 parts I would probably have to say</p><p></p><p>1 part OSR - I tend towards sandboxes when I play fantasy because player agency is important to me and if not running a sandbox I prefer games with a strong leaning towards player goal orientation, like Unknown Armies 3e Or Sine Nomine games where it's almost a requirement of play that the players have goals for their characters and the campaign I run revolves around achieving them.</p><p></p><p>1 part Trad - I'm not sure if I would fall into Trad with a different group... but the group I've been playing with for years has only a select few that have ever been interested in authoring fiction or stepping outside of their characters. Though often I am able to get them to author things through backstory and Q&A during session zero it rarely if ever will take place during play. </p><p></p><p>2 part Neo - Trad - I am totally open to player authoring of fiction and input, but in my games it tends to take place outside the narrative of gameplay. In other words we discuss, usually in session zero but it has happened between sessions on rare occasions, and come to a consensus or agreement OOC as opposed to a player authoring on the fly or playing games that use metagame currency to create fiction during gameplay. That said I really enjoy and run my best games when I have strong motivations, goals and desires from my players that I can build my sandbox around or to hang the narrative on.</p><p></p><p>Hope this helps a little with grasping the style I enjoy running. And thanks for bringing this blog post to my attention it's and interest read that's not hard to parse, I really enjoyed it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8248819, member: 48965"] I feel like 2 parts trad might be too much as I'm not necessarily concerned with creating a "story" in isolation per se but I do want my games to create an "experience" by proposing situations based on the goals of my players that they can choose to act on through their PC's... I am a proponent of the players (who want to) contributing to the fiction in my games and of player agency in my games. So with 4 parts I would probably have to say 1 part OSR - I tend towards sandboxes when I play fantasy because player agency is important to me and if not running a sandbox I prefer games with a strong leaning towards player goal orientation, like Unknown Armies 3e Or Sine Nomine games where it's almost a requirement of play that the players have goals for their characters and the campaign I run revolves around achieving them. 1 part Trad - I'm not sure if I would fall into Trad with a different group... but the group I've been playing with for years has only a select few that have ever been interested in authoring fiction or stepping outside of their characters. Though often I am able to get them to author things through backstory and Q&A during session zero it rarely if ever will take place during play. 2 part Neo - Trad - I am totally open to player authoring of fiction and input, but in my games it tends to take place outside the narrative of gameplay. In other words we discuss, usually in session zero but it has happened between sessions on rare occasions, and come to a consensus or agreement OOC as opposed to a player authoring on the fly or playing games that use metagame currency to create fiction during gameplay. That said I really enjoy and run my best games when I have strong motivations, goals and desires from my players that I can build my sandbox around or to hang the narrative on. Hope this helps a little with grasping the style I enjoy running. And thanks for bringing this blog post to my attention it's and interest read that's not hard to parse, I really enjoyed it. [/QUOTE]
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