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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8250755" data-attributes="member: 6698278"><p>I think you are close for me. </p><p></p><p>I'd probably put 2 parts classic, 1 part Nordic Larp, and 2 parts OSR. I believe though that there is some overlap between OSR and Nordic larp and my groups land there often.</p><p></p><p>For example,</p><p>1. My groups do adventure and those adventures are challenging to the players.</p><p>2. My groups have often started businesses. They've also started charities, built domains, etc...</p><p>3. My clerics are always strong advocates of their religions and interested in the affairs of the Gods.</p><p>4. I've had Wizards say they wanted to craft a particular type of magic item and spend game years pursuing that goal.</p><p>5. My PCs develop relationships with NPCs. Both allies and enemies. They will often go to the aid of an ally and just as often oppose the ambitions of an enemy. </p><p></p><p>So my games are not just a series of dungeon adventures disconnected from the world. Everything is very connected. I don't tend to build meaningless dungeons that have no connection to the world. Why build a detailed world with a rich history and not use it?</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8250755, member: 6698278"] I think you are close for me. I'd probably put 2 parts classic, 1 part Nordic Larp, and 2 parts OSR. I believe though that there is some overlap between OSR and Nordic larp and my groups land there often. For example, 1. My groups do adventure and those adventures are challenging to the players. 2. My groups have often started businesses. They've also started charities, built domains, etc... 3. My clerics are always strong advocates of their religions and interested in the affairs of the Gods. 4. I've had Wizards say they wanted to craft a particular type of magic item and spend game years pursuing that goal. 5. My PCs develop relationships with NPCs. Both allies and enemies. They will often go to the aid of an ally and just as often oppose the ambitions of an enemy. So my games are not just a series of dungeon adventures disconnected from the world. Everything is very connected. I don't tend to build meaningless dungeons that have no connection to the world. Why build a detailed world with a rich history and not use it? [/QUOTE]
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What is the point of GM's notes?
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