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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8253563" data-attributes="member: 85555"><p>My problem with the term fiction, is its a loaded term. The issue with scenario isn't an objection to the term itself. There are things in sandboxes one can easily describe as scenarios. My issue with the approach Pemerton has been taking to describing sandbox play is it kind of suggests all a sandbox really is, is a bunch of paths or adventures waiting to be triggered. There are sandboxes that can be run that way, but a living world sandbox is absolutely not that. You have pieces on the board, that are in motion, and you don't know how those pieces will interact with the players once they start doing things. You also have things like locations that are firmly rooted. But you don't know how those will come into play until the players begin interacting with them. Something that might appear as one GM to be a simple site for a dungeon crawl, could get used by a party as a way of trapping and killing an enemy faction. That bolded bit is important. And what's more, it isn't like the GM has that much control over how the events play out because it is a back and forth between the players. Unless the GM is failing to seriously consider the things the players are trying to do, ignoring the rules system, and just barreling a plot down their throats, it isn't really about the players discovering what the GM has prepared, what adventure he or she has in mind, etc. It is about finding out as a group, through that player and GM interaction, where all these things lead to.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8253563, member: 85555"] My problem with the term fiction, is its a loaded term. The issue with scenario isn't an objection to the term itself. There are things in sandboxes one can easily describe as scenarios. My issue with the approach Pemerton has been taking to describing sandbox play is it kind of suggests all a sandbox really is, is a bunch of paths or adventures waiting to be triggered. There are sandboxes that can be run that way, but a living world sandbox is absolutely not that. You have pieces on the board, that are in motion, and you don't know how those pieces will interact with the players once they start doing things. You also have things like locations that are firmly rooted. But you don't know how those will come into play until the players begin interacting with them. Something that might appear as one GM to be a simple site for a dungeon crawl, could get used by a party as a way of trapping and killing an enemy faction. That bolded bit is important. And what's more, it isn't like the GM has that much control over how the events play out because it is a back and forth between the players. Unless the GM is failing to seriously consider the things the players are trying to do, ignoring the rules system, and just barreling a plot down their throats, it isn't really about the players discovering what the GM has prepared, what adventure he or she has in mind, etc. It is about finding out as a group, through that player and GM interaction, where all these things lead to. [/QUOTE]
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What is the point of GM's notes?
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