Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prabe" data-source="post: 8253841" data-attributes="member: 7016699"><p>That's part of it. It's also kinda an aide de memoire, so I can keep things consistent with what's gone before. My wife takes excellent notes, but I can and to distill those down so the relevant bits stay in my head.</p><p></p><p>Also, anything that I'm specifically framing in probably come out of my prep for a given session.</p><p></p><p>Other than not using published stuff (because I can never make the kind of sense I need to, to run it) I concur that our games are probably similar. There are certainly instances when I have no idea what the party will next pursue, or how, or where. I improvise <strong>a lot</strong> those times.</p><p></p><p>There's certainly at least one feedback loop.</p><p></p><p>The players have some influence on the setting, both as they write stuff in as backstory and as they do stuff. I think some of the stuff they've done has been more or less directly responding to the setting as presented to them. I think a lot of the stuff they've done has been mostly pursuing their own desires and needs.</p><p></p><p>I think it's possible that their influence over the setting and my influence over their actions is roughly equal: They only get to influence the setting by backstory and by character action, and I only get to influence their actions by framing events in (and to an extent by defining the setting, which I think of as outside any individual campaign, if that makes sense).</p><p></p><p>I definitely think the description was ... provocatively phrased. It's interesting that it's gotten maybe a little less provocative (at least for some of us (or for me anyway)).</p><p></p><p>So ... I think I have to answer that question twice.</p><p></p><p>The setting notes are to give me (and the players, if they bother to look at them) a sense of place. Maybe better phrased as a sense of context for the place the characters are in. They're on Urnod, which is part of Erkonin; here's where the biggest cities on Urnod are, and the biggest geographical features. They're in Embernook; here's where the neighborhoods are, and kinda what's in them, and here's an overview of the city. These are some of the oddities of Erkonin, overall. This is how clerics are organized on a world without gods.</p><p></p><p>The session notes are there to help me keep straight what's going on right now. This is a situation which the PCs might encounter. This is where the PCs are now in whatever they're doing. This is the opposition and what they're doing. These are the creatures and/or geographical oddities they might encounter along their travels. This is the treasure an enemy has.</p><p></p><p>That's probably dividing the idea of "GM's notes" up more than you intended.</p><p></p><p>I won't deny being less collaborative about creating the setting than ... someone running Dungeon World, so I'd probably phrase it in a way that didn't imply there was active collaborative worldbuilding going on, but there's definitely collaboration on a fiction happening, and I'd say my input as a GM is probably roughly equal to the players', overall.</p></blockquote><p></p>
[QUOTE="prabe, post: 8253841, member: 7016699"] That's part of it. It's also kinda an aide de memoire, so I can keep things consistent with what's gone before. My wife takes excellent notes, but I can and to distill those down so the relevant bits stay in my head. Also, anything that I'm specifically framing in probably come out of my prep for a given session. Other than not using published stuff (because I can never make the kind of sense I need to, to run it) I concur that our games are probably similar. There are certainly instances when I have no idea what the party will next pursue, or how, or where. I improvise [B]a lot[/B] those times. There's certainly at least one feedback loop. The players have some influence on the setting, both as they write stuff in as backstory and as they do stuff. I think some of the stuff they've done has been more or less directly responding to the setting as presented to them. I think a lot of the stuff they've done has been mostly pursuing their own desires and needs. I think it's possible that their influence over the setting and my influence over their actions is roughly equal: They only get to influence the setting by backstory and by character action, and I only get to influence their actions by framing events in (and to an extent by defining the setting, which I think of as outside any individual campaign, if that makes sense). I definitely think the description was ... provocatively phrased. It's interesting that it's gotten maybe a little less provocative (at least for some of us (or for me anyway)). So ... I think I have to answer that question twice. The setting notes are to give me (and the players, if they bother to look at them) a sense of place. Maybe better phrased as a sense of context for the place the characters are in. They're on Urnod, which is part of Erkonin; here's where the biggest cities on Urnod are, and the biggest geographical features. They're in Embernook; here's where the neighborhoods are, and kinda what's in them, and here's an overview of the city. These are some of the oddities of Erkonin, overall. This is how clerics are organized on a world without gods. The session notes are there to help me keep straight what's going on right now. This is a situation which the PCs might encounter. This is where the PCs are now in whatever they're doing. This is the opposition and what they're doing. These are the creatures and/or geographical oddities they might encounter along their travels. This is the treasure an enemy has. That's probably dividing the idea of "GM's notes" up more than you intended. I won't deny being less collaborative about creating the setting than ... someone running Dungeon World, so I'd probably phrase it in a way that didn't imply there was active collaborative worldbuilding going on, but there's definitely collaboration on a fiction happening, and I'd say my input as a GM is probably roughly equal to the players', overall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top