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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8254121" data-attributes="member: 6785785"><p>Much less Texas!</p><p></p><p></p><p></p><p>Sure, this is one of the appeals of skilled play. And I don't think this kind of play is specific to old school dungeon delve type scenarios....I imagine a lot of the sandbox play style that's been advocated for in this thread would also yield this kind of result. </p><p></p><p></p><p></p><p></p><p>I have no doubt you have years of experience with D&D and similar games based on your statements and your choice in avatar!</p><p></p><p>But what about with games that play differently than D&D?</p><p></p><p></p><p></p><p>Sure, this is all I mean.....it's all a matter of preference. </p><p></p><p></p><p></p><p>No, it's not a rule. I suppose I would say it's more of a fact? I mean, if you design a dungeon....let's call it the Maze of Madness.....and plan to introduce it into your campaign, it's an idea, right? It's fiction that you've created. You may think of it as part of the game, and I absolutely understand why. </p><p></p><p>But.....if you got hit by a bus before the Maze of Madness was introduced, or if one of your players said offhandedly "man, I really wish we cuold do something besides delve into dungeons" and so you ditch the Maze of Madness, or any number of other things......then is it part of the fiction of that game? No, it's not. </p><p></p><p>If we think of the game as a shared thing, then it's only the things that are shared that are actually part of the fiction. Until then, anything else is just possibility.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8254121, member: 6785785"] Much less Texas! Sure, this is one of the appeals of skilled play. And I don't think this kind of play is specific to old school dungeon delve type scenarios....I imagine a lot of the sandbox play style that's been advocated for in this thread would also yield this kind of result. I have no doubt you have years of experience with D&D and similar games based on your statements and your choice in avatar! But what about with games that play differently than D&D? Sure, this is all I mean.....it's all a matter of preference. No, it's not a rule. I suppose I would say it's more of a fact? I mean, if you design a dungeon....let's call it the Maze of Madness.....and plan to introduce it into your campaign, it's an idea, right? It's fiction that you've created. You may think of it as part of the game, and I absolutely understand why. But.....if you got hit by a bus before the Maze of Madness was introduced, or if one of your players said offhandedly "man, I really wish we cuold do something besides delve into dungeons" and so you ditch the Maze of Madness, or any number of other things......then is it part of the fiction of that game? No, it's not. If we think of the game as a shared thing, then it's only the things that are shared that are actually part of the fiction. Until then, anything else is just possibility. [/QUOTE]
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What is the point of GM's notes?
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