Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8254183" data-attributes="member: 85555"><p>My mind is a little mushy today so I will attempt to answer this clearly. I am not familiar with the term positive swing thought. But I think I get what you are saying: </p><p></p><p>1) Dynamic is totally fine. If you wrote a guide to sandbox and included a section called Dynamic Setting, that would be fine (it might be good to say something like "some call this a living world" just so you are connecting it to that idea for anyone more accustomed to that term, but it works on its own. I just think living world resonates more with me personally. Also I can detach the Living from world and apply it to anything I need. I used to talk about Living Adventures before I even attempted living worlds. I could also talk of a living dungeon (and not in the living wall sense of the term). So I find it a really versatile concept as well. </p><p></p><p>2) I would say possibly. The rest of my answer to 1 was going to be something like "It resonates with me and it also helps inspire me". I think the key is when I saw the line "They live!" however corny sounding it was, the notion of how to run games like this instantly crystalized in my mind. So just thinking of them as a living world filled with living characters helps keep me running things properly. It is sort of like a reminder that 'this NPC needs to go where he wants to go, not where I think it will be convenient for plot purposes or pacing. This character has agenda, and the agenda, in a way, is independent of me once established. And this character can grow and change.". Somehow, Dynamic, even though it would encompass that, doesn't quite energize my mind as much. Again, I think you have a very engineer-like mind. I have a much more artistic mind (I was originally going to be a musician and used to write lots of music, then I decided I wanted to be a writer, took a detour getting a history degree, and my creative outlet now is gaming). I don't get excited to game, or to run a style of game, because someone breaks it down into clear parts or comes up with functional terms to describe each step: that just isn't how my brain works. Living world, as a concept, excites me and conveys so much more to me than dynamic world. And I think there is a reason it has gained traction (because there is something very inspiring about the term, but people also seem to know what you mean when its invoked: obviously, as this discussion shows, it is not obvious to everyone, but to the corners of the hobby where sandbox was talked about, it communicated what it needed to.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8254183, member: 85555"] My mind is a little mushy today so I will attempt to answer this clearly. I am not familiar with the term positive swing thought. But I think I get what you are saying: 1) Dynamic is totally fine. If you wrote a guide to sandbox and included a section called Dynamic Setting, that would be fine (it might be good to say something like "some call this a living world" just so you are connecting it to that idea for anyone more accustomed to that term, but it works on its own. I just think living world resonates more with me personally. Also I can detach the Living from world and apply it to anything I need. I used to talk about Living Adventures before I even attempted living worlds. I could also talk of a living dungeon (and not in the living wall sense of the term). So I find it a really versatile concept as well. 2) I would say possibly. The rest of my answer to 1 was going to be something like "It resonates with me and it also helps inspire me". I think the key is when I saw the line "They live!" however corny sounding it was, the notion of how to run games like this instantly crystalized in my mind. So just thinking of them as a living world filled with living characters helps keep me running things properly. It is sort of like a reminder that 'this NPC needs to go where he wants to go, not where I think it will be convenient for plot purposes or pacing. This character has agenda, and the agenda, in a way, is independent of me once established. And this character can grow and change.". Somehow, Dynamic, even though it would encompass that, doesn't quite energize my mind as much. Again, I think you have a very engineer-like mind. I have a much more artistic mind (I was originally going to be a musician and used to write lots of music, then I decided I wanted to be a writer, took a detour getting a history degree, and my creative outlet now is gaming). I don't get excited to game, or to run a style of game, because someone breaks it down into clear parts or comes up with functional terms to describe each step: that just isn't how my brain works. Living world, as a concept, excites me and conveys so much more to me than dynamic world. And I think there is a reason it has gained traction (because there is something very inspiring about the term, but people also seem to know what you mean when its invoked: obviously, as this discussion shows, it is not obvious to everyone, but to the corners of the hobby where sandbox was talked about, it communicated what it needed to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top