Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 8254481" data-attributes="member: 6698278"><p>I would say there is a huge overlap between the living world, skilled play, heavy prep crowd. Not an absolute overlap but an overlap.</p><p></p><p></p><p></p><p>That is a good point. I've read a lot of different games but I have tried playing a Story Now game. I just now willing to invest in a campaign to play something that doesn't really seem my cup of tea. I do think I understand the game and I can see where some people might enjoy it. It's a big paradigm shift from traditional D&D, heck even roleplaying.</p><p></p><p>I'm a rules collector so I own all sorts of games I don't play. I'm keeping some of these small outfits in business I think. ;-).</p><p></p><p></p><p></p><p>We definitely agree on this point.</p><p></p><p></p><p></p><p>I think here is where "the fiction" and the "living breathing world" part ways. The living breathing world includes all the off camera people, places, and events. Some of which could affect the PCs overtly, some in subtle ways and others not at all. We view this living breathing world as a thing apart from what you are calling the fiction. Now you've defined the term "the fiction" so you are right by your definition. To me the campaign setting is an entity apart from just what happens during the session. </p><p></p><p>Those of us who think as I do believe these non-fiction parts of the campaign setting, the living world, ultimately make the fiction better. The GM would be the conduit for why it's better. For the same reason an author knowing her world really really well far beyond what she reveals to the reader, is a better author. The touches of verisimilitude come more easily from a wealth of knowledge. At least that is my take.</p><p></p><p>I see the Story Now crowd not even having the same objective. They aren't trying to achieve what I am trying to achieve in my games. The joy for them is the organic evolution of the story where even the GM is learning about the world. They like that and that is why they like those games. At least that is my take.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8254481, member: 6698278"] I would say there is a huge overlap between the living world, skilled play, heavy prep crowd. Not an absolute overlap but an overlap. That is a good point. I've read a lot of different games but I have tried playing a Story Now game. I just now willing to invest in a campaign to play something that doesn't really seem my cup of tea. I do think I understand the game and I can see where some people might enjoy it. It's a big paradigm shift from traditional D&D, heck even roleplaying. I'm a rules collector so I own all sorts of games I don't play. I'm keeping some of these small outfits in business I think. ;-). We definitely agree on this point. I think here is where "the fiction" and the "living breathing world" part ways. The living breathing world includes all the off camera people, places, and events. Some of which could affect the PCs overtly, some in subtle ways and others not at all. We view this living breathing world as a thing apart from what you are calling the fiction. Now you've defined the term "the fiction" so you are right by your definition. To me the campaign setting is an entity apart from just what happens during the session. Those of us who think as I do believe these non-fiction parts of the campaign setting, the living world, ultimately make the fiction better. The GM would be the conduit for why it's better. For the same reason an author knowing her world really really well far beyond what she reveals to the reader, is a better author. The touches of verisimilitude come more easily from a wealth of knowledge. At least that is my take. I see the Story Now crowd not even having the same objective. They aren't trying to achieve what I am trying to achieve in my games. The joy for them is the organic evolution of the story where even the GM is learning about the world. They like that and that is why they like those games. At least that is my take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top