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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8254541" data-attributes="member: 85555"><p>It is definitely something of a slippery slope argument, but I would maintain it isn't that steep at all (and I would argue there are definitely signs of the equivocation having occurred in threads in the past). But again, when you have a hobby where so much argument and dispute around styles of play and how play out to be done, center so much on people pivoting around the meanings of 'story', and then you use as your term for 'stuff that is imagined' or 'stuff that happens', a word that both means 'imaginary' and 'story', and has strong, strong connotations of literal novels, then you are asking for that same problem. Again, not an issue in every day speech, but not a good choice for a word that is trying to capture what happens in an RPG, where it is really easy to get lost in the other types of media we frequently compare it to. Which sometimes it should be: if I am making a superheroes RPG inspired by the golden age of comics, then it might make sense to do that. But it depends on what kind of world you are trying to emulate in your design and in your campaign. Terms like story and fiction make that mistake much easier to make and also pave the way for bad actors on all sides.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8254541, member: 85555"] It is definitely something of a slippery slope argument, but I would maintain it isn't that steep at all (and I would argue there are definitely signs of the equivocation having occurred in threads in the past). But again, when you have a hobby where so much argument and dispute around styles of play and how play out to be done, center so much on people pivoting around the meanings of 'story', and then you use as your term for 'stuff that is imagined' or 'stuff that happens', a word that both means 'imaginary' and 'story', and has strong, strong connotations of literal novels, then you are asking for that same problem. Again, not an issue in every day speech, but not a good choice for a word that is trying to capture what happens in an RPG, where it is really easy to get lost in the other types of media we frequently compare it to. Which sometimes it should be: if I am making a superheroes RPG inspired by the golden age of comics, then it might make sense to do that. But it depends on what kind of world you are trying to emulate in your design and in your campaign. Terms like story and fiction make that mistake much easier to make and also pave the way for bad actors on all sides. [/QUOTE]
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