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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8254609" data-attributes="member: 6698278"><p>It is a well established truth that authors who know their world well before writing are more likely on average to produce a compelling and immersive world. That point is not really all that disputable. So in a game, of course there are differences but the ability of the GM to interact with the PCs still benefits for the same reasons with a good knowledge of the existing world. That is the point we are making. That solid reliable world information is a great foundation for making better judgments and providing better info to the PCs as they progress through the world.</p><p></p><p>I'm not really sure what you mean by objective as that seems like a red herring. When I say more "real", I am saying "easier to suspend disbelief" just like you do when reading a fantasy novel. We all know the fantasy world is not real but we still come to care about the characters and the world. If you are going to get your PCs to care about the world, and if they do care they will be more immersed and more engaged, then that world needs to feel real to them. You are aided in making it feel real to them by having a good foundation of prep that guides your answers.</p><p></p><p>Edit:</p><p>I was once told by a player in one of my campaigns that my setting just felt more like a real place than any other they'd played in. They couldn't say why. It was just a feeling. It's a feeling I want to foster in all my players.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8254609, member: 6698278"] It is a well established truth that authors who know their world well before writing are more likely on average to produce a compelling and immersive world. That point is not really all that disputable. So in a game, of course there are differences but the ability of the GM to interact with the PCs still benefits for the same reasons with a good knowledge of the existing world. That is the point we are making. That solid reliable world information is a great foundation for making better judgments and providing better info to the PCs as they progress through the world. I'm not really sure what you mean by objective as that seems like a red herring. When I say more "real", I am saying "easier to suspend disbelief" just like you do when reading a fantasy novel. We all know the fantasy world is not real but we still come to care about the characters and the world. If you are going to get your PCs to care about the world, and if they do care they will be more immersed and more engaged, then that world needs to feel real to them. You are aided in making it feel real to them by having a good foundation of prep that guides your answers. Edit: I was once told by a player in one of my campaigns that my setting just felt more like a real place than any other they'd played in. They couldn't say why. It was just a feeling. It's a feeling I want to foster in all my players. [/QUOTE]
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