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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8254615" data-attributes="member: 6785785"><p>Can you point to a post where fiction was used in this way? Where this problem you foresee has actually come to pass in this discussion?</p><p></p><p>From what I can see, everyone has been using the term fiction to mean "the stuff we make up when we play" which is the most accurate term we could probably come up with, and that is regardless of the game in question. It's true of D&D and Traveler and Call of Cthulhu and Apocalypse World and everything in between.</p><p></p><p></p><p></p><p>No, I can't. Not in the way it's actually being used. </p><p></p><p>You seem to be arguing that fiction means "story" and despite everyone telling you that's not the definition we are using, you ignore that and then discuss as if we mean story. </p><p></p><p>It is only you that's using that definition. You are the only one equivocating on this.</p><p></p><p></p><p></p><p>If this is how you look at it, then how do you really have a problem with a comment that play is about finding out what's in the GM's notes? Seriously. Sure, there may be more to it.....but by your own description here, a big part of play is about finding out what's in the GM's notes. </p><p></p><p>And to comment on this castle idea.....sure, I get it. There's a castle and all these encounters the PCs are having in the area are ultimately coming from this hidden castle. Cool. But let's say that before the PCs actually find the castle, they move on. Something else in the sandbox catches their attention and the leave the area, and stop interacting with anything that is related to the castle. And they go about their business until the campaign eventually comes to an end. </p><p></p><p>When you discuss it with them, you may say "Remember all those creatures in the Desolate Valley? They were all coming from the Haunted Castle nearby....but you guys never explored that hex!" And I get that this is true to you because it was your intention. </p><p></p><p>But if you don't tell the players this, and instead you just ask them what happened in play, they'll describe the Desolate Valley and all the creatures they fought.....but they will never ever mention the Haunted Castle. Because it never came up in play. It was never established. What if one of them imagined that all those creatures were coming from a portal to another dimension? This is what he imagined would be the case.</p><p></p><p>Is his imagined reason "real"? Does it "exist" in the same sense as your Castle?</p><p></p><p></p><p></p><p></p><p>No one is using that definition except you. We've all pointed out "no, not that definition.....the next one".</p><p></p><p></p><p></p><p>Where? That's literally not happening at all. </p><p></p><p>We're seeing it in this thread be used to defend a playstyle that is perceived to be under attack, when it in fact is not. </p><p></p><p>No one has said "living world" is impossible. Most folks have acknowledged it's a pretty common goal in RPGs. Dynamic setting was an alternate term that has been offered.....and that's one that I think most of us want to achieve. I'm currently playing in two games each week. One is 5e D&D and the other is Blades in the Dark......in both cases the GM and players are trying to present a dynamic setting. </p><p></p><p>The issue with "living world" is that it's more a goal of play, rather than a technique. If you asked someone their style of GMing and they said "dynamic setting" you may be a bit confused. You may have some ideas about what it means.....they've given you a goal, and so you may have ideas about obtaining that goal......but how do they obtain it? That will potentially vary by game.</p><p></p><p>For the two games I'm in, there are methods used for D&D that are not used for BitD, and vice versa, and then there are methods used by both.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8254615, member: 6785785"] Can you point to a post where fiction was used in this way? Where this problem you foresee has actually come to pass in this discussion? From what I can see, everyone has been using the term fiction to mean "the stuff we make up when we play" which is the most accurate term we could probably come up with, and that is regardless of the game in question. It's true of D&D and Traveler and Call of Cthulhu and Apocalypse World and everything in between. No, I can't. Not in the way it's actually being used. You seem to be arguing that fiction means "story" and despite everyone telling you that's not the definition we are using, you ignore that and then discuss as if we mean story. It is only you that's using that definition. You are the only one equivocating on this. If this is how you look at it, then how do you really have a problem with a comment that play is about finding out what's in the GM's notes? Seriously. Sure, there may be more to it.....but by your own description here, a big part of play is about finding out what's in the GM's notes. And to comment on this castle idea.....sure, I get it. There's a castle and all these encounters the PCs are having in the area are ultimately coming from this hidden castle. Cool. But let's say that before the PCs actually find the castle, they move on. Something else in the sandbox catches their attention and the leave the area, and stop interacting with anything that is related to the castle. And they go about their business until the campaign eventually comes to an end. When you discuss it with them, you may say "Remember all those creatures in the Desolate Valley? They were all coming from the Haunted Castle nearby....but you guys never explored that hex!" And I get that this is true to you because it was your intention. But if you don't tell the players this, and instead you just ask them what happened in play, they'll describe the Desolate Valley and all the creatures they fought.....but they will never ever mention the Haunted Castle. Because it never came up in play. It was never established. What if one of them imagined that all those creatures were coming from a portal to another dimension? This is what he imagined would be the case. Is his imagined reason "real"? Does it "exist" in the same sense as your Castle? No one is using that definition except you. We've all pointed out "no, not that definition.....the next one". Where? That's literally not happening at all. We're seeing it in this thread be used to defend a playstyle that is perceived to be under attack, when it in fact is not. No one has said "living world" is impossible. Most folks have acknowledged it's a pretty common goal in RPGs. Dynamic setting was an alternate term that has been offered.....and that's one that I think most of us want to achieve. I'm currently playing in two games each week. One is 5e D&D and the other is Blades in the Dark......in both cases the GM and players are trying to present a dynamic setting. The issue with "living world" is that it's more a goal of play, rather than a technique. If you asked someone their style of GMing and they said "dynamic setting" you may be a bit confused. You may have some ideas about what it means.....they've given you a goal, and so you may have ideas about obtaining that goal......but how do they obtain it? That will potentially vary by game. For the two games I'm in, there are methods used for D&D that are not used for BitD, and vice versa, and then there are methods used by both. [/QUOTE]
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