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What is the point of GM's notes?
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<blockquote data-quote="prabe" data-source="post: 8254624" data-attributes="member: 7016699"><p>There are novelists who outline their novels, and there are novelists who don't. Both types of novelists can create compelling fiction, in any genre. Setting is, at best, part of what makes a novel compelling.</p><p></p><p>Can it help a GM to have a good idea of a place or a person, so they can better convey that to the players? Yes. Is it <strong>necessary</strong>? Nope.</p><p></p><p>I mean <em>objective</em> in the sense the GM can see themself as a neutral reporter of events. You're not making this up on the spot (the fact you made it up beforehand is ... elided). It is possible to get players to care about a world with far less prep than you do (my campaigns) or next-to-no prep (such as a well-run and well-played game of Dungeon World). That previous statement doesn't mean it isn't possible the way you do it: It just means the way you do it isn't the only way to do it.</p><p></p><p>In the Dungeon World game we're playing, my wife describes the world as feeling very real to her. I think the players in the campaigns I'm running feel as though the world is real to them. I suspect that's more a matter of GM skill (or facility with a given set of techniques) than one of any approach or specific set of techniques.</p></blockquote><p></p>
[QUOTE="prabe, post: 8254624, member: 7016699"] There are novelists who outline their novels, and there are novelists who don't. Both types of novelists can create compelling fiction, in any genre. Setting is, at best, part of what makes a novel compelling. Can it help a GM to have a good idea of a place or a person, so they can better convey that to the players? Yes. Is it [B]necessary[/B]? Nope. I mean [I]objective[/I] in the sense the GM can see themself as a neutral reporter of events. You're not making this up on the spot (the fact you made it up beforehand is ... elided). It is possible to get players to care about a world with far less prep than you do (my campaigns) or next-to-no prep (such as a well-run and well-played game of Dungeon World). That previous statement doesn't mean it isn't possible the way you do it: It just means the way you do it isn't the only way to do it. In the Dungeon World game we're playing, my wife describes the world as feeling very real to her. I think the players in the campaigns I'm running feel as though the world is real to them. I suspect that's more a matter of GM skill (or facility with a given set of techniques) than one of any approach or specific set of techniques. [/QUOTE]
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What is the point of GM's notes?
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