Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8254634" data-attributes="member: 42582"><p>This<em> stuff that exists in the gameworld that doesn't change </em>seems to me to be <em>things written down by the GM in his/her notes, or things imagined by him/her and apt to be so written down even if that hasn't actually taken place yet.</em></p><p></p><p>The GM rewriting that material in accordance with his/her imagination about how those places and people might change over time lseems to me like it is adding more notes. Similar to JRRT's Appendices A and B to LotR.</p><p></p><p></p><p></p><p>I have bolded something which is a bit obscure, even equivocal, to me.</p><p></p><p>In any standard FRPG, if the PCs find a castle then that castle will have existed in the setting prior to them finding it. And it would have existed even if they had not. In the BW game in which my characters found Evard's Tower, the tower existed before they found it. <em>How else could they have found it?!</em> In fact my PC found evidence in the tower - ie letters apparently written by his mother as a child - which implied the tower had existed from well before he was born.</p><p></p><p>So it is not at all distinctive of a sandbox that a castle, or tower, or any other relatively permanent thing should exist in the setting independent of who finds it.</p><p></p><p>Similarly for Emerikol's dungeons: presumably if Emerikol decides to use a campaign world for another campaign, set a year or so after the previous campaign, and drops in a new dungeon that is 1,000 years old, then that dungeon existed in the world during the last campaign too (and was about 999 years old when that old campaign finished).</p><p></p><p>So when Emerikiol says <em>it may not have existed in the sandbox earlier</em> I think that means <em>the GM hadn't thought of it yet, and so hadn't written it down</em>. And when Bedrockgames says <em>it should exist in a sandbox whether or not they find it</em> I think that means <em>the GM should have thought of it already and written it down, so that (eg) the GM can narrate signs of its existence</em>.</p><p></p><p>I don't know how those two claims - and related claims about verisimilitude, feeling "real", etc - are to be reconciled.</p><p></p><p>This seems to fit with what Bedrockgames said about the castle But I don't see how it is supposed to be reconciled with the possibility of subsequently authoring in a 1,000 year old dungeon. Obviously the GM will not have narrated signs of the existence of that dungeon prior to thinking it up; yet presumably such signs ought to have been present.</p><p></p><p>I don't know what <em>effective</em> means here. Does it mean <em>more consistent in narration</em>? If so, then how is that meant to fit with introducing new elements, like dungeons, into the gameworld?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8254634, member: 42582"] This[I] stuff that exists in the gameworld that doesn't change [/I]seems to me to be [I]things written down by the GM in his/her notes, or things imagined by him/her and apt to be so written down even if that hasn't actually taken place yet.[/I] The GM rewriting that material in accordance with his/her imagination about how those places and people might change over time lseems to me like it is adding more notes. Similar to JRRT's Appendices A and B to LotR. I have bolded something which is a bit obscure, even equivocal, to me. In any standard FRPG, if the PCs find a castle then that castle will have existed in the setting prior to them finding it. And it would have existed even if they had not. In the BW game in which my characters found Evard's Tower, the tower existed before they found it. [I]How else could they have found it?![/I] In fact my PC found evidence in the tower - ie letters apparently written by his mother as a child - which implied the tower had existed from well before he was born. So it is not at all distinctive of a sandbox that a castle, or tower, or any other relatively permanent thing should exist in the setting independent of who finds it. Similarly for Emerikol's dungeons: presumably if Emerikol decides to use a campaign world for another campaign, set a year or so after the previous campaign, and drops in a new dungeon that is 1,000 years old, then that dungeon existed in the world during the last campaign too (and was about 999 years old when that old campaign finished). So when Emerikiol says [I]it may not have existed in the sandbox earlier[/I] I think that means [I]the GM hadn't thought of it yet, and so hadn't written it down[/I]. And when Bedrockgames says [I]it should exist in a sandbox whether or not they find it[/I] I think that means [I]the GM should have thought of it already and written it down, so that (eg) the GM can narrate signs of its existence[/I]. I don't know how those two claims - and related claims about verisimilitude, feeling "real", etc - are to be reconciled. This seems to fit with what Bedrockgames said about the castle But I don't see how it is supposed to be reconciled with the possibility of subsequently authoring in a 1,000 year old dungeon. Obviously the GM will not have narrated signs of the existence of that dungeon prior to thinking it up; yet presumably such signs ought to have been present. I don't know what [I]effective[/I] means here. Does it mean [I]more consistent in narration[/I]? If so, then how is that meant to fit with introducing new elements, like dungeons, into the gameworld? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top