Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8254750" data-attributes="member: 6785785"><p>Sure, that's one definition that's been put forth, and I get it. I expect that's very much [USER=85555]@Bedrockgames[/USER] take on it, or very close to something like that. </p><p></p><p>But how is that achieved? </p><p></p><p>For instance, one GM may actively track what's happening with a given NPC during the time in between interactions that NPC has with the PCs. So let's say 10 sessions go by where the PCs don't interact with him. What has he been up to? </p><p></p><p>It may vary by game and by GM, but here are some possible answers:</p><p></p><ul> <li data-xf-list-type="ul">GM examines what happens in play and with other NPCs or Factions each week, and then decides how that has impacted the NPC in quesiton- he does this each week for each NPC or Faction "in play"</li> <li data-xf-list-type="ul">GM waits until the PCs interact with the NPC again, and then looks at what has happened over the past 10 sessions, and decides how that has impacted the NPC in question- so he's not tracking it weekly, just at the time it becomes relevant</li> <li data-xf-list-type="ul">GM establishes a goal for the NPC, or perhaps some other kind of event (maybe the NPC is being hunted by another faction, and may get caught) and decides on a weekly basis how this goal/event plays out and how much closer it is to happening</li> <li data-xf-list-type="ul">GM established a goal/event for the NPC and then when the PCs interact with him again, decides what the previous 10 sessions have meant for that NPC, and establishes it accordingly</li> <li data-xf-list-type="ul">GM makes weekly rolls to determine the progress of the goal/event as above and does this each week for each NPC/Faction "in play"</li> <li data-xf-list-type="ul">GM waits until the NPC comes back on screen and then makes a roll to determine what has happened over the past 10 sessions and where that has left the NPC</li> </ul><p></p><p>These methods are all different, but their goal is the same- to present some sense that things have happened when the PCs have not been directly involved. There are other methods as well, I'm sure, but I think that's enough to make my point.</p><p></p><p>Most of the games I've played/GMed use maybe 2 of these methods, or suggest 2 or 3 as options. They all seek the same thing, but are different methods. Deciding which to use is likely just a matter of personal preference or what makes the most sense for the system being used, or perhaps the participants involved in the game.</p><p></p><p>This is why I think the use of "living world" as a style of game rather than a goal is kind of useless except by those who have accepted is as shorthand for something more specific. Because it applies to a game like Blades in the Dark or Apocalypse World as readily as it does to D&D or more traditional sandbox games. And I expect that is not its intended use.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8254750, member: 6785785"] Sure, that's one definition that's been put forth, and I get it. I expect that's very much [USER=85555]@Bedrockgames[/USER] take on it, or very close to something like that. But how is that achieved? For instance, one GM may actively track what's happening with a given NPC during the time in between interactions that NPC has with the PCs. So let's say 10 sessions go by where the PCs don't interact with him. What has he been up to? It may vary by game and by GM, but here are some possible answers: [LIST] [*]GM examines what happens in play and with other NPCs or Factions each week, and then decides how that has impacted the NPC in quesiton- he does this each week for each NPC or Faction "in play" [*]GM waits until the PCs interact with the NPC again, and then looks at what has happened over the past 10 sessions, and decides how that has impacted the NPC in question- so he's not tracking it weekly, just at the time it becomes relevant [*]GM establishes a goal for the NPC, or perhaps some other kind of event (maybe the NPC is being hunted by another faction, and may get caught) and decides on a weekly basis how this goal/event plays out and how much closer it is to happening [*]GM established a goal/event for the NPC and then when the PCs interact with him again, decides what the previous 10 sessions have meant for that NPC, and establishes it accordingly [*]GM makes weekly rolls to determine the progress of the goal/event as above and does this each week for each NPC/Faction "in play" [*]GM waits until the NPC comes back on screen and then makes a roll to determine what has happened over the past 10 sessions and where that has left the NPC [/LIST] These methods are all different, but their goal is the same- to present some sense that things have happened when the PCs have not been directly involved. There are other methods as well, I'm sure, but I think that's enough to make my point. Most of the games I've played/GMed use maybe 2 of these methods, or suggest 2 or 3 as options. They all seek the same thing, but are different methods. Deciding which to use is likely just a matter of personal preference or what makes the most sense for the system being used, or perhaps the participants involved in the game. This is why I think the use of "living world" as a style of game rather than a goal is kind of useless except by those who have accepted is as shorthand for something more specific. Because it applies to a game like Blades in the Dark or Apocalypse World as readily as it does to D&D or more traditional sandbox games. And I expect that is not its intended use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top