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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8254785" data-attributes="member: 23751"><p>Yes. There are different methods by which the living world is achieved. Some DMs may decide everything. The DM decides that an earthquake is going to hit Amn 6 weeks after the campaign begins. He decides that a solar eclipse will happen on the 88th day. He decides the response of NPCs, etc. Other DMs may make charts. An event will happen on the 88th day and he rolls on his chart and an assassination of a ruler comes up, and then he picks or determines the ruler randomly, etc. </p><p></p><p>Regardless of the method used, the result is the same. A world where events and NPCs do things independent of the PCs, but which they are intended to learn about later. I say intended to learn about, because game play sometimes prevents the information from reaching them.</p><p></p><p>I don't view a living world as a style, though. It's something that is applied to other styles. You can have a living breathing world that exists in a sandbox. It can exist in a linear game. It can exist in other styles. It's a goal applied to various styles. The method of reaching the goal is just what varies. Goals quite often have different ways to reach them. Three companies may have the goal of getting their product into the hands of 100k people in 3 months. They can each use a different method of achieving that goal.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8254785, member: 23751"] Yes. There are different methods by which the living world is achieved. Some DMs may decide everything. The DM decides that an earthquake is going to hit Amn 6 weeks after the campaign begins. He decides that a solar eclipse will happen on the 88th day. He decides the response of NPCs, etc. Other DMs may make charts. An event will happen on the 88th day and he rolls on his chart and an assassination of a ruler comes up, and then he picks or determines the ruler randomly, etc. Regardless of the method used, the result is the same. A world where events and NPCs do things independent of the PCs, but which they are intended to learn about later. I say intended to learn about, because game play sometimes prevents the information from reaching them. I don't view a living world as a style, though. It's something that is applied to other styles. You can have a living breathing world that exists in a sandbox. It can exist in a linear game. It can exist in other styles. It's a goal applied to various styles. The method of reaching the goal is just what varies. Goals quite often have different ways to reach them. Three companies may have the goal of getting their product into the hands of 100k people in 3 months. They can each use a different method of achieving that goal. [/QUOTE]
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