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*TTRPGs General
What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8254786" data-attributes="member: 16814"><p>Of course it doesn't -- it's not a playstyle description. It's a description of a specific aspect of play. And, if this doesn't describe what you're doing, then I'd love to hear what it is you are doing -- because this is exactly what I do, and what's happened in many games I've been in and run over the last 30 years. The first game I played in I'd describe as a highly detailed sandbox, and that's a lot of what happened. "What's over here in the swamp?" "You've heard these rumors, but if you want to know, you have to go there." "Okay, we go there." "Here's what's in the swamp." </p><p></p><p>This is, of course, a highly elided and simplified version of play, but it shows that what's being described by "play to find out the GM's conception of the fiction" is right on. I honestly have trouble with arguments that this doesn't happen. I think this is getting mixed up with the GM just telling the players what happens -- ie, forcing outcomes -- but it's not. A classic dungeon delve involved exactly this and cannot work at all without it.</p><p></p><p>Not trying to score points. If the question is only valid for [USER=42582]@pemerton[/USER], and only because of what you think [USER=42582]@pemerton[/USER] thinks, then it's a question about [USER=42582]@pemerton[/USER], not about what the terms mean. I guess it's valid if you want to question [USER=42582]@pemerton[/USER], but that seems to be implying a lack of good faith rather than an engagement in discussion.</p><p></p><p>No, they've stated objections to the phrasing. I haven't seen someone propose a different phrasing for the play that's being described. Well, you're denying this play exists at all, which is very odd, because I don't see what you can do otherwise and maintain the other things asserted -- like having a detailed setting. How do the players learn about the setting details without the GM telling them? I mean... yeah, don't get the problem here. I can see that the directness of the phrasing may be offputting, in which case please propose something more palatable that also still clearly outlines the phenomenon.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8254786, member: 16814"] Of course it doesn't -- it's not a playstyle description. It's a description of a specific aspect of play. And, if this doesn't describe what you're doing, then I'd love to hear what it is you are doing -- because this is exactly what I do, and what's happened in many games I've been in and run over the last 30 years. The first game I played in I'd describe as a highly detailed sandbox, and that's a lot of what happened. "What's over here in the swamp?" "You've heard these rumors, but if you want to know, you have to go there." "Okay, we go there." "Here's what's in the swamp." This is, of course, a highly elided and simplified version of play, but it shows that what's being described by "play to find out the GM's conception of the fiction" is right on. I honestly have trouble with arguments that this doesn't happen. I think this is getting mixed up with the GM just telling the players what happens -- ie, forcing outcomes -- but it's not. A classic dungeon delve involved exactly this and cannot work at all without it. Not trying to score points. If the question is only valid for [USER=42582]@pemerton[/USER], and only because of what you think [USER=42582]@pemerton[/USER] thinks, then it's a question about [USER=42582]@pemerton[/USER], not about what the terms mean. I guess it's valid if you want to question [USER=42582]@pemerton[/USER], but that seems to be implying a lack of good faith rather than an engagement in discussion. No, they've stated objections to the phrasing. I haven't seen someone propose a different phrasing for the play that's being described. Well, you're denying this play exists at all, which is very odd, because I don't see what you can do otherwise and maintain the other things asserted -- like having a detailed setting. How do the players learn about the setting details without the GM telling them? I mean... yeah, don't get the problem here. I can see that the directness of the phrasing may be offputting, in which case please propose something more palatable that also still clearly outlines the phenomenon. [/QUOTE]
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What is the point of GM's notes?
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