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What is the point of GM's notes?
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<blockquote data-quote="prabe" data-source="post: 8254806" data-attributes="member: 7016699"><p>My point about using published settings was mostly that I think that the definition I was responding to will capture a lot of GMs who are using published material, even if they're not setting out to run a "living world."</p><p></p><p>As to my own style? I was OK with "dynamic setting." I wrote up the setting myself. I allow (as mentioned elsewhere) the players to add things to the setting in backstories. I allow the players to have their characters change the setting in play. I do occasionally keep track of things offscreen, and I do change/edit/invent the world both in response to the the PCs and independently. But, my experience with sandbox-style games has been very much of the "go and find the fun" variety, which ... I didn't find the fun in, so I pretty explicitly don't call what I do a sandbox or set out to run it as one. The PCs have at least one goal--frequently more than one--and they choose that goal and they choose how to accomplish it. I frame events and conflicts and opposition, but there is no overarching story.</p><p></p><p>I haven't really tried to come up with a pithy description of it. I typically just call it "DMing." ;-)</p></blockquote><p></p>
[QUOTE="prabe, post: 8254806, member: 7016699"] My point about using published settings was mostly that I think that the definition I was responding to will capture a lot of GMs who are using published material, even if they're not setting out to run a "living world." As to my own style? I was OK with "dynamic setting." I wrote up the setting myself. I allow (as mentioned elsewhere) the players to add things to the setting in backstories. I allow the players to have their characters change the setting in play. I do occasionally keep track of things offscreen, and I do change/edit/invent the world both in response to the the PCs and independently. But, my experience with sandbox-style games has been very much of the "go and find the fun" variety, which ... I didn't find the fun in, so I pretty explicitly don't call what I do a sandbox or set out to run it as one. The PCs have at least one goal--frequently more than one--and they choose that goal and they choose how to accomplish it. I frame events and conflicts and opposition, but there is no overarching story. I haven't really tried to come up with a pithy description of it. I typically just call it "DMing." ;-) [/QUOTE]
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What is the point of GM's notes?
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