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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8255524" data-attributes="member: 5142"><p>I suspect hence "story now" rather than "story before." I guess another less glamorous way of putting it is "notes later." From what I gather part of the idea behind this, though not all of it in its entirety <em>mind you and me both</em>, is since note-making/taking doesn't occur before play, the GM has less reason or even resources to coerce outcomes and/or player agency using those notes.</p><p></p><p>Going back to the OP, if we were to think again about "play to discover the GM's notes" (and for sake of conversation, let's gloss over the controversy), we could also ask more generally: <em>"how, when, and by whom are 'notes' generated in different games?" </em></p><p></p><p>Some games will say, "the GM should prep notes for play." Some games will say, "the GM should use <em>these notes</em> and keep players focused on them." Some games will say, "here are guidelines/procedures for GM note generation." Other games will make note generation <em>mostly</em> an exclusive task of the GM. Other games are more liberal with player note generation.</p><p></p><p></p><p>I can see how that would be a potential issue. A lot of this, IMHO, will vary between the actual games that are being played, as myth vs. no myth will vary even between PbtA/FitD/etc. games. But again, I'm not sure if it's necessarily as incompatible as one would imagine, since I could easily see a FitD game work for a West Marches style campaign, especially since every "gig," adventure site, or dungeon basically exists as a "heist" scenario. Instead of trying to take over territory in a city, you are trying to expand territory from your point of light in the frontier. Instead of law enforcement, the pressure comes from other oppositional forces that are competing for similar grounds and resources (e.g., BBEG, hordes of monsters, chaos cultists, etc.).</p><p></p><p>In other PbtA games, this won't be possible. For example, if one were running Stonetop (a Dungeon World-modified game), you are all residents of a vaguely Celto-Germanic iron age village called "Stonetop." There can't really be multiple parties or multiple PCs of the same "class" because your playbooks establish that you are THE Heavy (fighter), THE Marshal (warlord), THE Ranger (ranger), THE Fox (rogue), THE Would-Be-Hero, etc. of the village of Stonetop. One could definitely run the Stonetop game such that other parties are inhabitants of other settlements (e.g., Marshedge, Gordin's Delve, etc.).</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8255524, member: 5142"] I suspect hence "story now" rather than "story before." I guess another less glamorous way of putting it is "notes later." From what I gather part of the idea behind this, though not all of it in its entirety [I]mind you and me both[/I], is since note-making/taking doesn't occur before play, the GM has less reason or even resources to coerce outcomes and/or player agency using those notes. Going back to the OP, if we were to think again about "play to discover the GM's notes" (and for sake of conversation, let's gloss over the controversy), we could also ask more generally: [I]"how, when, and by whom are 'notes' generated in different games?" [/I] Some games will say, "the GM should prep notes for play." Some games will say, "the GM should use [I]these notes[/I] and keep players focused on them." Some games will say, "here are guidelines/procedures for GM note generation." Other games will make note generation [I]mostly[/I] an exclusive task of the GM. Other games are more liberal with player note generation. I can see how that would be a potential issue. A lot of this, IMHO, will vary between the actual games that are being played, as myth vs. no myth will vary even between PbtA/FitD/etc. games. But again, I'm not sure if it's necessarily as incompatible as one would imagine, since I could easily see a FitD game work for a West Marches style campaign, especially since every "gig," adventure site, or dungeon basically exists as a "heist" scenario. Instead of trying to take over territory in a city, you are trying to expand territory from your point of light in the frontier. Instead of law enforcement, the pressure comes from other oppositional forces that are competing for similar grounds and resources (e.g., BBEG, hordes of monsters, chaos cultists, etc.). In other PbtA games, this won't be possible. For example, if one were running Stonetop (a Dungeon World-modified game), you are all residents of a vaguely Celto-Germanic iron age village called "Stonetop." There can't really be multiple parties or multiple PCs of the same "class" because your playbooks establish that you are THE Heavy (fighter), THE Marshal (warlord), THE Ranger (ranger), THE Fox (rogue), THE Would-Be-Hero, etc. of the village of Stonetop. One could definitely run the Stonetop game such that other parties are inhabitants of other settlements (e.g., Marshedge, Gordin's Delve, etc.). [/QUOTE]
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What is the point of GM's notes?
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