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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8255714" data-attributes="member: 6698278"><p>This is likely true. I think though the primary goal of being in character is that we find that the funnest way to play the game. Maybe it's funner for us because of what you say but the fun came before the analysis for us.</p><p></p><p></p><p>Well, of course if you have players able to change wholesale any fiction that is not established by the GM pretty much destroys the ability to have a living world (as I defined it elsewhere). You can't have truth apart from the players knowledge of things if by definition the only truth is the players knowledge of things. When Story Now defines truth as only what is known to the group, it runs counter to off camera truth.</p><p></p><p></p><p>If you mean that changing from character to player and back frequently is dissociating then yes. We would want to escape into a world and become the character in the same way we escape into a novel and become the protagonist. Becoming an author and a character at the same time would be conflicting for us.</p><p></p><p></p><p>So I think you've hit close to the truth. </p><p></p><p></p><p>I get that. To me though the value of that constructed external model is higher given it's been carefully prepared than something done off the cuff. That valuation though may not hold true for you. In fact, I've asked myself recently if perhaps another genre might fit Story Now better than my play. I'm very much a fantasy player and I think I am because it preserves a lot of the style I prefer.</p><p></p><p>For example, I wondered if a super heroes game might be a Story Now fit. Skill challenges for supers often seems to not be a good fit. Also advancing levels and gaining powers does not seem very super hero like. But I'm not sure. I was just mulling over such thoughts. </p><p></p><p>I also wondered that it is likely there is far less note taking, mapping, etc... going on in Story Now so would it fit situations where you don't have a table and are playing theatre of the mind exclusively. Like a roadtrip across country. </p><p></p><p>For me, when I'm going to play once a week for three or four hours, for perhaps a few years, the commitment level is so high timewise that I just don't want to waste it on what FOR ME would be a less than optimal approach.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8255714, member: 6698278"] This is likely true. I think though the primary goal of being in character is that we find that the funnest way to play the game. Maybe it's funner for us because of what you say but the fun came before the analysis for us. Well, of course if you have players able to change wholesale any fiction that is not established by the GM pretty much destroys the ability to have a living world (as I defined it elsewhere). You can't have truth apart from the players knowledge of things if by definition the only truth is the players knowledge of things. When Story Now defines truth as only what is known to the group, it runs counter to off camera truth. If you mean that changing from character to player and back frequently is dissociating then yes. We would want to escape into a world and become the character in the same way we escape into a novel and become the protagonist. Becoming an author and a character at the same time would be conflicting for us. So I think you've hit close to the truth. I get that. To me though the value of that constructed external model is higher given it's been carefully prepared than something done off the cuff. That valuation though may not hold true for you. In fact, I've asked myself recently if perhaps another genre might fit Story Now better than my play. I'm very much a fantasy player and I think I am because it preserves a lot of the style I prefer. For example, I wondered if a super heroes game might be a Story Now fit. Skill challenges for supers often seems to not be a good fit. Also advancing levels and gaining powers does not seem very super hero like. But I'm not sure. I was just mulling over such thoughts. I also wondered that it is likely there is far less note taking, mapping, etc... going on in Story Now so would it fit situations where you don't have a table and are playing theatre of the mind exclusively. Like a roadtrip across country. For me, when I'm going to play once a week for three or four hours, for perhaps a few years, the commitment level is so high timewise that I just don't want to waste it on what FOR ME would be a less than optimal approach. [/QUOTE]
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What is the point of GM's notes?
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