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What is the point of GM's notes?
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<blockquote data-quote="Lanefan" data-source="post: 8255857" data-attributes="member: 29398"><p>And there my own personal preference comes in: I'd far rather do as much of the work ahead of time as I can - ideally before the campaign even begins - such that during play I can somewhat sit back and enjoy running the game in the moment without having to worry about remembering and-or writing down any more than I asbolutely have to.</p><p></p><p>Yeah, that Stonetop model would never work for me for anything longer than a one-off in that I always assume two things about any ongoing setting: one, there's other adventurers in the setting beyond just the PCs and two, there's going to be some character recruitment/turnover and the replacements have to come from somewhere.</p><p></p><p>As for the West Marches scenario, it'd be cool if the oppositional force faced by one party is in fact one of the players' other parties!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8255857, member: 29398"] And there my own personal preference comes in: I'd far rather do as much of the work ahead of time as I can - ideally before the campaign even begins - such that during play I can somewhat sit back and enjoy running the game in the moment without having to worry about remembering and-or writing down any more than I asbolutely have to. Yeah, that Stonetop model would never work for me for anything longer than a one-off in that I always assume two things about any ongoing setting: one, there's other adventurers in the setting beyond just the PCs and two, there's going to be some character recruitment/turnover and the replacements have to come from somewhere. As for the West Marches scenario, it'd be cool if the oppositional force faced by one party is in fact one of the players' other parties! [/QUOTE]
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What is the point of GM's notes?
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