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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8256114" data-attributes="member: 5142"><p>Your personal preference is valid, but it's obviously not the concern, focus, or preference for those that adopt a more story now ("notes later") approach. If someone prefers prep for this reason or is not as able with "notes later," then I probably wouldn't suggest that these other games would be better suited for them. I would still suggest that they try playing or running in such a game, because you can learn a lot from doing so and can occasionally surprise yourself by how easy it can be. I also would like to stress is that just because the story now approach sits out of your own personal preferences or strengths/weaknesses, it obviously doesn't mean that "story now" approaches don't work or are invalid. </p><p></p><p></p><p>So I can tell you that in Stonetop you would have to get rid of one of your core assumptions: D&D-style adventurers. Stonetop is not about a wandering band of murderhobo, grave-robbing adventurers or mercenaries, but, rather, it focuses on a small cadre of adventurous characters living in the village of Stonetop (pop. ~300) who are trying to improve the livelihood of Stonetop and their fellow kin, friends, and associates in the village. The successes and failures of the PCs will impact the growth, prosperity, and problems that Stonetop will face. It's referred to as "hearth fantasy." </p><p></p><p>Incidentally, Stonetop was a spin-off of D&D 4e that was converted to Dungeon World that then gradually became its own thing, though still closely hewing to DW. You can tell particularly with some of the classes that have been reskinned (e.g., Warlord -> Marshal) and the gods (e.g., Erathis -> Aratis; Pelor -> Helior). </p><p></p><p></p><p>I'm not sure why you seem to relish pvp in your roleplaying games.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8256114, member: 5142"] Your personal preference is valid, but it's obviously not the concern, focus, or preference for those that adopt a more story now ("notes later") approach. If someone prefers prep for this reason or is not as able with "notes later," then I probably wouldn't suggest that these other games would be better suited for them. I would still suggest that they try playing or running in such a game, because you can learn a lot from doing so and can occasionally surprise yourself by how easy it can be. I also would like to stress is that just because the story now approach sits out of your own personal preferences or strengths/weaknesses, it obviously doesn't mean that "story now" approaches don't work or are invalid. So I can tell you that in Stonetop you would have to get rid of one of your core assumptions: D&D-style adventurers. Stonetop is not about a wandering band of murderhobo, grave-robbing adventurers or mercenaries, but, rather, it focuses on a small cadre of adventurous characters living in the village of Stonetop (pop. ~300) who are trying to improve the livelihood of Stonetop and their fellow kin, friends, and associates in the village. The successes and failures of the PCs will impact the growth, prosperity, and problems that Stonetop will face. It's referred to as "hearth fantasy." Incidentally, Stonetop was a spin-off of D&D 4e that was converted to Dungeon World that then gradually became its own thing, though still closely hewing to DW. You can tell particularly with some of the classes that have been reskinned (e.g., Warlord -> Marshal) and the gods (e.g., Erathis -> Aratis; Pelor -> Helior). I'm not sure why you seem to relish pvp in your roleplaying games. [/QUOTE]
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