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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8257220" data-attributes="member: 6785785"><p>That's not the issue at all. I don't have any kind of problem with the idea of trying to portray a living world; I've been pretty clear I think that's a goal that most of us here would shoot for. My complaint is the use of the term to describe methods to achieve that goal that are only loosely defined. </p><p></p><p>Many types of games have the portrayal of a living world as a goal. Just as many games have fun as a goal. But if you ask someone how they GM if they said "using the fun style" you might feel like grabbing them and shaking them. </p><p></p><p>Also, in my opinion, when that happens, folks are saying "THIS is the only way to achieve a living world because it's the living world method", which implies that other games are not concerned about that goal, and I don't think that's accurate. </p><p></p><p>So it's not that I think there's a problem with the term itself, so much as in how it has been used.</p><p></p><p></p><p></p><p>So I asked this of [USER=23751]@Maxperson[/USER] and I'm waiting on some clarity from him, but I'll ask you as well. </p><p></p><p>Is there a difference when asked about what's on the far side of the world if the GM has been thinking about this in his free time and has an answer prepared, or if he simply makes one up on the spot? </p><p></p><p>I'll break it down a little more. From the player's perspective, is there if a difference? If so, what is it and how would the player even be aware of it? From the GM perspective, is there a difference? If so, would you say that it's totally subjective and a matter of preference, or do you think there is an objective answer?</p><p></p><p></p><p></p><p>I've heard that term for years, but always more as a goal rather than as a method. If it's a method, then what is the method? Because from what I can see, different games go about striving for that goal in different ways. </p><p></p><p>But if something is meant to be a method or a style.....like "Story Now", for example.....then it should have a pretty uniform application. I don't think that's been shown in this thread at all.</p><p></p><p></p><p></p><p>Those words were used with the known definitions. Fiction means make believe. that's the only way it's been used in this thread. There was no need to change the word in any way for it to mean what it means. </p><p></p><p>Living world does seem to be meant as a placeholder as you suggest....but when asked what it is a placeholder for, it's been a struggle. Most of the time, references are made to a GM's prep and in advancing that based on passing time within the world. Okay, fine.....but then there was resistance to the idea of playing to learn what the GM has determined.</p><p></p><p></p><p></p><p>What is your definition?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8257220, member: 6785785"] That's not the issue at all. I don't have any kind of problem with the idea of trying to portray a living world; I've been pretty clear I think that's a goal that most of us here would shoot for. My complaint is the use of the term to describe methods to achieve that goal that are only loosely defined. Many types of games have the portrayal of a living world as a goal. Just as many games have fun as a goal. But if you ask someone how they GM if they said "using the fun style" you might feel like grabbing them and shaking them. Also, in my opinion, when that happens, folks are saying "THIS is the only way to achieve a living world because it's the living world method", which implies that other games are not concerned about that goal, and I don't think that's accurate. So it's not that I think there's a problem with the term itself, so much as in how it has been used. So I asked this of [USER=23751]@Maxperson[/USER] and I'm waiting on some clarity from him, but I'll ask you as well. Is there a difference when asked about what's on the far side of the world if the GM has been thinking about this in his free time and has an answer prepared, or if he simply makes one up on the spot? I'll break it down a little more. From the player's perspective, is there if a difference? If so, what is it and how would the player even be aware of it? From the GM perspective, is there a difference? If so, would you say that it's totally subjective and a matter of preference, or do you think there is an objective answer? I've heard that term for years, but always more as a goal rather than as a method. If it's a method, then what is the method? Because from what I can see, different games go about striving for that goal in different ways. But if something is meant to be a method or a style.....like "Story Now", for example.....then it should have a pretty uniform application. I don't think that's been shown in this thread at all. Those words were used with the known definitions. Fiction means make believe. that's the only way it's been used in this thread. There was no need to change the word in any way for it to mean what it means. Living world does seem to be meant as a placeholder as you suggest....but when asked what it is a placeholder for, it's been a struggle. Most of the time, references are made to a GM's prep and in advancing that based on passing time within the world. Okay, fine.....but then there was resistance to the idea of playing to learn what the GM has determined. What is your definition? [/QUOTE]
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