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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8257837" data-attributes="member: 23751"><p>It's enters it, but it didn't originate there. If the DM improvs it in due to wanting to give the PCs something interesting to know, it originates in the bubble as it is centered around the PCs, even if the location is far away. </p><p></p><p>Look at it this way. If the PCs leave the city they are in the day before the information arrives and go for an extended planar journey, it will never reach their bubble, but it still reaches the city they just left. It's something independent of the PCs and their bubble.</p><p></p><p>You can't control feelings. Everyone is wired differently. If you ran the game for a sociopath, he wouldn't feel much of what normal people feel about the game, because he can't empathize with the things the DM is relaying to him. </p><p></p><p>I'm not saying that the players have social disorders, but everyone is different and even if 8 people feel that a world is living, the 9th and 10th may not for reasons. A living world is designed to evoke a certain feel, but that doesn't mean that it will be successful in everyone. Lack of success doesn't mean that it isn't a living world. It just means that it's lost on the person who doesn't feel it. I personally love art and going to the Getty museums is one of my favorite things to do. I don't get modern art, though. Anything a giant red ball sitting all by itself is supposed to evoke in me is just plain lost.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8257837, member: 23751"] It's enters it, but it didn't originate there. If the DM improvs it in due to wanting to give the PCs something interesting to know, it originates in the bubble as it is centered around the PCs, even if the location is far away. Look at it this way. If the PCs leave the city they are in the day before the information arrives and go for an extended planar journey, it will never reach their bubble, but it still reaches the city they just left. It's something independent of the PCs and their bubble. You can't control feelings. Everyone is wired differently. If you ran the game for a sociopath, he wouldn't feel much of what normal people feel about the game, because he can't empathize with the things the DM is relaying to him. I'm not saying that the players have social disorders, but everyone is different and even if 8 people feel that a world is living, the 9th and 10th may not for reasons. A living world is designed to evoke a certain feel, but that doesn't mean that it will be successful in everyone. Lack of success doesn't mean that it isn't a living world. It just means that it's lost on the person who doesn't feel it. I personally love art and going to the Getty museums is one of my favorite things to do. I don't get modern art, though. Anything a giant red ball sitting all by itself is supposed to evoke in me is just plain lost. [/QUOTE]
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What is the point of GM's notes?
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