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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8257882" data-attributes="member: 6785785"><p>But here's what I'm struggling with......the Prep GM and the improv GM could introduce this news in the exact same way. One had it written down ahead of time, and the other just thinks it up in the moment. So i get that the method is different. </p><p></p><p>What is the impact on play? How is actual play impacted differently using one method over the other?</p><p></p><p>It would seem to me to be identical. Here is some news your PCs have heard of a far off place and what is going on there. Perhaps this will be interesting enough fo you to want to go there. Or perhaps as things progress in the game, the context of this news will become more obvious. </p><p></p><p></p><p></p><p></p><p>Okay, but the same could be said if the GM is just making it up on the fly. The PCs leave home city on their planar adventure, and so they don't overhear news of far off places.</p><p></p><p></p><p></p><p>Right, this is because it's subjective. What will feel like a living world to one person may not feel like that to another. The goal, I would expect, is to find the techniques and methods that would somehow evoke the living world feeling from as many people as possible. </p><p></p><p>So far, when it comes to those methods, it seems like: </p><p></p><p><strong><u>LIVING WORLD TRAITS</u></strong></p><ul> <li data-xf-list-type="ul">GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting point</li> <li data-xf-list-type="ul">Events or situations must evolve or change irrespective of PC involvement</li> </ul><p></p><p>What else can we add to the list? And can we get more specific at all?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8257882, member: 6785785"] But here's what I'm struggling with......the Prep GM and the improv GM could introduce this news in the exact same way. One had it written down ahead of time, and the other just thinks it up in the moment. So i get that the method is different. What is the impact on play? How is actual play impacted differently using one method over the other? It would seem to me to be identical. Here is some news your PCs have heard of a far off place and what is going on there. Perhaps this will be interesting enough fo you to want to go there. Or perhaps as things progress in the game, the context of this news will become more obvious. Okay, but the same could be said if the GM is just making it up on the fly. The PCs leave home city on their planar adventure, and so they don't overhear news of far off places. Right, this is because it's subjective. What will feel like a living world to one person may not feel like that to another. The goal, I would expect, is to find the techniques and methods that would somehow evoke the living world feeling from as many people as possible. So far, when it comes to those methods, it seems like: [B][U]LIVING WORLD TRAITS[/U][/B] [LIST] [*]GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting point [*]Events or situations must evolve or change irrespective of PC involvement [/LIST] What else can we add to the list? And can we get more specific at all? [/QUOTE]
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What is the point of GM's notes?
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