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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8257989" data-attributes="member: 23751"><p>The impact is hopefully the feel that you invoke. The response from the players is likely to be identical. They will respond or ignore the rumor of the meteor impact as they see fit. That's why I say that living, breathing is a goal and not a playstyle. A playstyle is about more than just the feel of what you are trying to do, and living, breathing can be applied to multiple different playstyles.</p><p></p><p>Again, the feel is what you are going for. Most of the time the group is going to know what kind of DM that they are playing with, so they will have a very good idea whether or not it was made up on the fly or in the notes. </p><p></p><p>I'm personally a mixture of improv and notes, mostly because I just don't have time to prep as much as when I was younger. However, the vast majority of the improv that I do is just filling in the details, not major stuff, so my players still know that a meteor hitting a city is something that was set up in my notes and not done on the fly. </p><p></p><p>In theory I guess the DM might say to himself, "Hmm. I have an idea. I'm going to have a meteor strike a city, but news won't come to this town until after the PCs leave, so they will never hear about it." In practice, though, that just doesn't happen. DMs as a rule don't create things that they know will never see the light of day. Even the prep DM intended for the PCs to learn about the meteor strike, he just didn't account for the players deciding to skip to another plane for a long time. If an improv DM comes up with it, it will be to let the PCs know about it at the time he comes up with it.</p><p></p><p>The first one is a trait of a sandbox. Significant prepping ahead of time is more to have a lot of world detail for the players. The second trait is pretty much what goes into the living world. I'm not sure you can get much more specific than that. There are different ways you can achieve it, such as random tables, choice or a combination. Heck, you could throw darts at a piece of paper if you wanted. The primary thing, though, is that the events or situations happen outside of the PC bubble.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8257989, member: 23751"] The impact is hopefully the feel that you invoke. The response from the players is likely to be identical. They will respond or ignore the rumor of the meteor impact as they see fit. That's why I say that living, breathing is a goal and not a playstyle. A playstyle is about more than just the feel of what you are trying to do, and living, breathing can be applied to multiple different playstyles. Again, the feel is what you are going for. Most of the time the group is going to know what kind of DM that they are playing with, so they will have a very good idea whether or not it was made up on the fly or in the notes. I'm personally a mixture of improv and notes, mostly because I just don't have time to prep as much as when I was younger. However, the vast majority of the improv that I do is just filling in the details, not major stuff, so my players still know that a meteor hitting a city is something that was set up in my notes and not done on the fly. In theory I guess the DM might say to himself, "Hmm. I have an idea. I'm going to have a meteor strike a city, but news won't come to this town until after the PCs leave, so they will never hear about it." In practice, though, that just doesn't happen. DMs as a rule don't create things that they know will never see the light of day. Even the prep DM intended for the PCs to learn about the meteor strike, he just didn't account for the players deciding to skip to another plane for a long time. If an improv DM comes up with it, it will be to let the PCs know about it at the time he comes up with it. The first one is a trait of a sandbox. Significant prepping ahead of time is more to have a lot of world detail for the players. The second trait is pretty much what goes into the living world. I'm not sure you can get much more specific than that. There are different ways you can achieve it, such as random tables, choice or a combination. Heck, you could throw darts at a piece of paper if you wanted. The primary thing, though, is that the events or situations happen outside of the PC bubble. [/QUOTE]
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