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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8258194" data-attributes="member: 6785785"><p><strong><u>LIVING WORLD TRAITS</u></strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting poi</strong>nt</li> <li data-xf-list-type="ul">These prepared items may originate beyond the PCs' sphere of influence, but with the expectation that they could enter that sphere</li> <li data-xf-list-type="ul">Events or situations must evolve or change irrespective of PC involvement</li> </ul><p></p><p></p><p></p><p></p><p></p><p>Here's what I meant by "nebulous", [USER=6698278]@Emerikol[/USER] . It's hard to get folks to agree on even the basics. </p><p></p><p>Where as if you look at the examples from different D&D books from different editions that [USER=21169]@Doug McCrae[/USER] provided, none of them indicate that heavy prep is required. The closest phrase to something like that is "It is a place that the DM builds, but which gains its life from the continued involvement of both the DM and his players." </p><p></p><p>And if we remove the bit about prep, leaving only the second and third bullet points, I don't know if there's a game that wouldn't suggest these two items.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8258194, member: 6785785"] [B][U]LIVING WORLD TRAITS[/U][/B] [LIST] [*][B]GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting poi[/B]nt [*]These prepared items may originate beyond the PCs' sphere of influence, but with the expectation that they could enter that sphere [*]Events or situations must evolve or change irrespective of PC involvement [/LIST] Here's what I meant by "nebulous", [USER=6698278]@Emerikol[/USER] . It's hard to get folks to agree on even the basics. Where as if you look at the examples from different D&D books from different editions that [USER=21169]@Doug McCrae[/USER] provided, none of them indicate that heavy prep is required. The closest phrase to something like that is "It is a place that the DM builds, but which gains its life from the continued involvement of both the DM and his players." And if we remove the bit about prep, leaving only the second and third bullet points, I don't know if there's a game that wouldn't suggest these two items. [/QUOTE]
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What is the point of GM's notes?
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