Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8258385" data-attributes="member: 6785785"><p><strong><u>LIVING WORLD TRAITS</u></strong></p><ul> <li data-xf-list-type="ul">GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting point</li> <li data-xf-list-type="ul">These prepared items may originate beyond the PCs' sphere of influence, but with the expectation that they could enter that sphere</li> <li data-xf-list-type="ul">Events or situations must evolve or change irrespective of PC involvement</li> </ul><p> </p><p></p><p></p><p>I think there are several examples, to be honest. </p><p></p><p>My 5E D&D campaign probably fits into this description. I don't think it's so much that I have prepared the setting ahead of time so much as we're using the D&D cosmology as the setting, and relying on past campaigns in various D&D settings as the backdrop. So it's a bit of a cheat in that sense because a lot of the work was done in earlier campaigns we've played, or in the TSR/WOTC products themselves. The players are free to interact with all of that however they see fit.</p><p></p><p>The Alien mini-campaign I ran probably fits this description. Again, I didn't have to do a ton of prep myself, instead I just stole it from the Alien IP. Specifically, I used the intro module "Chariot of the Gods" and then the video game Alien: Isolation as the foundation for the game. This game was probably a bit more linear than sandbox because there was a kind of "mission" that was central to things, but if they chose to pursue that mission in some unexpected way, I wouldn't have stopped them. </p><p></p><p>My recent Super Hero game using Forged in the Dark as a system probably fits this description, and such a game is probably the furthest thing many have to a "living world" game as it's being described here. I created the setting entirely, with about 10 districts to the city, and about 25 factions, and a handful of NPCs for each faction. I crafted goals for each faction, and determined some allied factions or opposed factions and the like. Then I crafted an inciting event that began the game, and we went from there. </p><p></p><p>I think the list needs to be expanded if it's to actually describe a subset of games with their own preferred processes and the like. Otherwise, it's so broad as to describe all manner of games. Which isn't really a bad thing in and of itself, but seems counter to what many would like it to mean.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8258385, member: 6785785"] [B][U]LIVING WORLD TRAITS[/U][/B] [LIST] [*]GM Must prepare a significant amount of the setting ahead of time, with a focus on the immediate locality, with details becoming less clear the further you move from that starting point [*]These prepared items may originate beyond the PCs' sphere of influence, but with the expectation that they could enter that sphere [*]Events or situations must evolve or change irrespective of PC involvement [/LIST] I think there are several examples, to be honest. My 5E D&D campaign probably fits into this description. I don't think it's so much that I have prepared the setting ahead of time so much as we're using the D&D cosmology as the setting, and relying on past campaigns in various D&D settings as the backdrop. So it's a bit of a cheat in that sense because a lot of the work was done in earlier campaigns we've played, or in the TSR/WOTC products themselves. The players are free to interact with all of that however they see fit. The Alien mini-campaign I ran probably fits this description. Again, I didn't have to do a ton of prep myself, instead I just stole it from the Alien IP. Specifically, I used the intro module "Chariot of the Gods" and then the video game Alien: Isolation as the foundation for the game. This game was probably a bit more linear than sandbox because there was a kind of "mission" that was central to things, but if they chose to pursue that mission in some unexpected way, I wouldn't have stopped them. My recent Super Hero game using Forged in the Dark as a system probably fits this description, and such a game is probably the furthest thing many have to a "living world" game as it's being described here. I created the setting entirely, with about 10 districts to the city, and about 25 factions, and a handful of NPCs for each faction. I crafted goals for each faction, and determined some allied factions or opposed factions and the like. Then I crafted an inciting event that began the game, and we went from there. I think the list needs to be expanded if it's to actually describe a subset of games with their own preferred processes and the like. Otherwise, it's so broad as to describe all manner of games. Which isn't really a bad thing in and of itself, but seems counter to what many would like it to mean. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top