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What is the point of GM's notes?
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<blockquote data-quote="AnotherGuy" data-source="post: 8259108" data-attributes="member: 7029930"><p>Great post!</p><p></p><p>Bouncing off your thoughts - People who engage in Story Now games don't have to clear any of their players' verisimilitude bar since the fiction is developed at the table and everyone is held responsible for clearing the table's verisimilitude.</p><p></p><p>In non-Story Now games that sole responsibility falls on the GM, therefore the necessity of <em>GM notes </em>and prep to ensure no plot holes or lack verisimilitude. This seems to explain some of the desire for the <em>living, breathing world</em> goal.</p><p>I imagine there is nothing worse than a player in a heavy GM prep game pointing out an obvious flaw in the GM's established fiction.</p><p></p><p>Funny enough many D&D APs suffer from the above and require <em>fixing </em>as is evident from the numerous <em>enhancing abc AP</em> threads here<em>.</em></p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8259108, member: 7029930"] Great post! Bouncing off your thoughts - People who engage in Story Now games don't have to clear any of their players' verisimilitude bar since the fiction is developed at the table and everyone is held responsible for clearing the table's verisimilitude. In non-Story Now games that sole responsibility falls on the GM, therefore the necessity of [I]GM notes [/I]and prep to ensure no plot holes or lack verisimilitude. This seems to explain some of the desire for the [I]living, breathing world[/I] goal. I imagine there is nothing worse than a player in a heavy GM prep game pointing out an obvious flaw in the GM's established fiction. Funny enough many D&D APs suffer from the above and require [I]fixing [/I]as is evident from the numerous [I]enhancing abc AP[/I] threads here[I].[/I] [/QUOTE]
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What is the point of GM's notes?
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