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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8261319" data-attributes="member: 6696971"><p>[USER=7016699]@prabe[/USER]</p><p></p><p>You've got 3 sessions (not a ton, but some) of No Myth Story Now play as a player under your belt. Do you have any thoughts about how your "immersion" (however that works out for you) is affected by the content (the fiction, the shared imagined space, the whatever the eff people want to call it) being procedurally generated through the structured freeform (our conversation being governed by the principles of play + the resolution mechanics) that is governing our play?</p><p></p><p>Do you have any thoughts about orientation toward your character. Orientation toward the story that is emerging. Eg; do you feel like you're following your character, leading your character, inhabiting your character, etc. Whatever comes to mind.</p><p></p><p>Do you have any thoughts about how the people in this thread who are advocating for "orientation via character viewpoint only" would feel about our play (both playing it and watching it).</p><p></p><p>Maybe you could cite a particular moment of play (like when you consulted the spirits in your weapon last night and "downloaded" the ancient tongue for the social conflict) as an anchoring point?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8261319, member: 6696971"] [USER=7016699]@prabe[/USER] You've got 3 sessions (not a ton, but some) of No Myth Story Now play as a player under your belt. Do you have any thoughts about how your "immersion" (however that works out for you) is affected by the content (the fiction, the shared imagined space, the whatever the eff people want to call it) being procedurally generated through the structured freeform (our conversation being governed by the principles of play + the resolution mechanics) that is governing our play? Do you have any thoughts about orientation toward your character. Orientation toward the story that is emerging. Eg; do you feel like you're following your character, leading your character, inhabiting your character, etc. Whatever comes to mind. Do you have any thoughts about how the people in this thread who are advocating for "orientation via character viewpoint only" would feel about our play (both playing it and watching it). Maybe you could cite a particular moment of play (like when you consulted the spirits in your weapon last night and "downloaded" the ancient tongue for the social conflict) as an anchoring point? [/QUOTE]
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What is the point of GM's notes?
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