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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8261521" data-attributes="member: 6696971"><p>Yup. All that was clear. It just wasn't written explicitly for everyone else so I wanted to make sure that they understood what you were talking about. And I agree that yes, it is a table principle along with being a GMing principle...this and some of the things you've written above hew exactly to Harper's Player's Best Practices in Blades; "Take Responsibility - as a co-author", "Act Now Plan Later", "Embrace the Scoundrel's Life", "Build Your Character Through Play."</p><p></p><p>You can look at this in Dungeon World terms - "Go boldly and headlong into danger/don't turtle" and "you're responsible for propelling - or stalling - play" and "follow your character around, be curious about your character and what may come, be curious about other characters and what may come of them."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8261521, member: 6696971"] Yup. All that was clear. It just wasn't written explicitly for everyone else so I wanted to make sure that they understood what you were talking about. And I agree that yes, it is a table principle along with being a GMing principle...this and some of the things you've written above hew exactly to Harper's Player's Best Practices in Blades; "Take Responsibility - as a co-author", "Act Now Plan Later", "Embrace the Scoundrel's Life", "Build Your Character Through Play." You can look at this in Dungeon World terms - "Go boldly and headlong into danger/don't turtle" and "you're responsible for propelling - or stalling - play" and "follow your character around, be curious about your character and what may come, be curious about other characters and what may come of them." [/QUOTE]
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What is the point of GM's notes?
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