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What is the point of GM's notes?
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<blockquote data-quote="Campbell" data-source="post: 8261573" data-attributes="member: 16586"><p>Traditional skilled play of the fiction is fairly important to me, even when it comes to Story Now play. I think it's a big part of my preference for games with more open ended (snowballing) resolution and a decent amount of prepared scenario design over no myth play. I suspect I am probably a more strict referee than Manbearcat when it comes to running Dungeon World (although I would almost always prefer Freebooters to Dungeon World). I would also suspect that when I run Blades I put somewhat more emphasis on the negotiation stage (determining position and effect).</p><p></p><p>From a player's point of view I would say the biggest difference for me (compared to anodyne D&D) in something like Apocalypse World, Dogs in the Vineyard, Freebooters, or Sorcerer is that the social environment is included in the model and skilled play is seen within the context of first playing an individual character (who has a well developed agenda and place in the world) with integrity. The scope of challenge is defined by the scope of that agenda, but the adversity must be honest.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8261573, member: 16586"] Traditional skilled play of the fiction is fairly important to me, even when it comes to Story Now play. I think it's a big part of my preference for games with more open ended (snowballing) resolution and a decent amount of prepared scenario design over no myth play. I suspect I am probably a more strict referee than Manbearcat when it comes to running Dungeon World (although I would almost always prefer Freebooters to Dungeon World). I would also suspect that when I run Blades I put somewhat more emphasis on the negotiation stage (determining position and effect). From a player's point of view I would say the biggest difference for me (compared to anodyne D&D) in something like Apocalypse World, Dogs in the Vineyard, Freebooters, or Sorcerer is that the social environment is included in the model and skilled play is seen within the context of first playing an individual character (who has a well developed agenda and place in the world) with integrity. The scope of challenge is defined by the scope of that agenda, but the adversity must be honest. [/QUOTE]
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What is the point of GM's notes?
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