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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8261664" data-attributes="member: 6696971"><p>A lot of stuff!</p><p></p><p>Let me work backwards (I'll probably miss stuff anyway).</p><p></p><p>1) By through-line I meant "a through line of Act Now Plan Later and Go Boldly Into Danger potently and consistently propels play from initating gamestate a all the way to endstate z." Not "a coherent through line of narrative." I'm sure your game has that!</p><p></p><p>2) By pressure points I don't mean "Story Stakes/Wins/Losses." Those are enormously important, but that isn't what I'm talking about here. Here I'm talking about (if its Dungeon World) complications/costs that feature any/all of the above:</p><p></p><p>* Oh no I've lost (disarmed or fell down a gorge) my <em>Spear </em>so I don't have a weapon at all!</p><p></p><p>* Oh no I've lost my <em>Spear </em>so I've lost my <em>Reach </em>tag advantage!</p><p></p><p>* Oh no, I've lost my <em>Longknife </em>and I'm in a deadly grapple without a <em>Hand </em>tag weapon!</p><p></p><p>* Oh no, I've lost <em>Ammo </em>so I can't fire my bow (or I won't be able to soon!</p><p></p><p>* Oh no, I've lost <em>Rations </em>and I'm running low and we've got more Camps to make on this Journey!</p><p></p><p>* Oh no, I've lost <em>Adventuring Gear</em>...how am I going to navigate this obstacle (the dark, a climb, et al)!</p><p></p><p>* Oh no, I've lost my <em>Bag of Books</em> so I lose my bonus to Spout Lore!</p><p></p><p>* Oh no, my <em>armor/shield</em> was damaged/ruined by the Messy tag!</p><p></p><p>* Oh no, I've got a <em>Debility </em>(any of the 6 ability scores)!</p><p></p><p>* Oh no, my <em>Hit Points</em>!</p><p></p><p>* Oh no, take -1 forward!</p><p></p><p>* Oh no, take -1 ongoing to a move!</p><p></p><p>* Oh no, my hireling/cohort is in trouble!</p><p></p><p>* Oh no, my Potion/Salve/Antitoxin/Bandages/Poultices is/are lost!</p><p></p><p>* Oh no, I'm <em>Stunned</em>!</p><p></p><p>* Oh no, <em>Forceful </em>tag is throwing me off of this cliff/into this hazard/into this bad position!</p><p></p><p>* Oh no I've lost a <em>Spell</em>!</p><p></p><p></p><p>Many more than that as well. The game has dozens of Pressure Points that are extremely consequential that can be a straight up cost or an either/or decision-point for the player. 5e (and D&D broadly) just doesn't have this sort of framework of unified and diverse complications/costs that have serious teeth (both now and downstream).</p><p></p><p>3) On Action Resolution codification and table orientation (GM or player facing). I mean I guess a part of this is native to me as an athlete, outdoorsperson, and martial artist my whole life. But my experience is these sorts of people perform risk assessment and navigate obstacles in a very math-intensive way. Everything I do physically I can give you a tight percentage spread on whether I'll be able to accomplish it or not. If that is taken away from me and it becomes much more unbounded...man, I won't have any idea how to orient myself to any obstacle. If I can't orient myself to an obstacle I can't decide on an approach. If I can't decide on an approach...I can't act. If I can't act...I can't act skillfully (yes OODA Loop again!)!</p><p></p><p>Maybe I'm just a weird though (but I know there are a LOT of other people like me)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8261664, member: 6696971"] A lot of stuff! Let me work backwards (I'll probably miss stuff anyway). 1) By through-line I meant "a through line of Act Now Plan Later and Go Boldly Into Danger potently and consistently propels play from initating gamestate a all the way to endstate z." Not "a coherent through line of narrative." I'm sure your game has that! 2) By pressure points I don't mean "Story Stakes/Wins/Losses." Those are enormously important, but that isn't what I'm talking about here. Here I'm talking about (if its Dungeon World) complications/costs that feature any/all of the above: * Oh no I've lost (disarmed or fell down a gorge) my [I]Spear [/I]so I don't have a weapon at all! * Oh no I've lost my [I]Spear [/I]so I've lost my [I]Reach [/I]tag advantage! * Oh no, I've lost my [I]Longknife [/I]and I'm in a deadly grapple without a [I]Hand [/I]tag weapon! * Oh no, I've lost [I]Ammo [/I]so I can't fire my bow (or I won't be able to soon! * Oh no, I've lost [I]Rations [/I]and I'm running low and we've got more Camps to make on this Journey! * Oh no, I've lost [I]Adventuring Gear[/I]...how am I going to navigate this obstacle (the dark, a climb, et al)! * Oh no, I've lost my [I]Bag of Books[/I] so I lose my bonus to Spout Lore! * Oh no, my [I]armor/shield[/I] was damaged/ruined by the Messy tag! * Oh no, I've got a [I]Debility [/I](any of the 6 ability scores)! * Oh no, my [I]Hit Points[/I]! * Oh no, take -1 forward! * Oh no, take -1 ongoing to a move! * Oh no, my hireling/cohort is in trouble! * Oh no, my Potion/Salve/Antitoxin/Bandages/Poultices is/are lost! * Oh no, I'm [I]Stunned[/I]! * Oh no, [I]Forceful [/I]tag is throwing me off of this cliff/into this hazard/into this bad position! * Oh no I've lost a [I]Spell[/I]! Many more than that as well. The game has dozens of Pressure Points that are extremely consequential that can be a straight up cost or an either/or decision-point for the player. 5e (and D&D broadly) just doesn't have this sort of framework of unified and diverse complications/costs that have serious teeth (both now and downstream). 3) On Action Resolution codification and table orientation (GM or player facing). I mean I guess a part of this is native to me as an athlete, outdoorsperson, and martial artist my whole life. But my experience is these sorts of people perform risk assessment and navigate obstacles in a very math-intensive way. Everything I do physically I can give you a tight percentage spread on whether I'll be able to accomplish it or not. If that is taken away from me and it becomes much more unbounded...man, I won't have any idea how to orient myself to any obstacle. If I can't orient myself to an obstacle I can't decide on an approach. If I can't decide on an approach...I can't act. If I can't act...I can't act skillfully (yes OODA Loop again!)! Maybe I'm just a weird though (but I know there are a LOT of other people like me)! [/QUOTE]
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