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What is the point of GM's notes?
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<blockquote data-quote="Campbell" data-source="post: 8261786" data-attributes="member: 16586"><p>I'm pretty much not a fan of Play by Post in almost any scenario. It pretty much makes maintaining any sort of appreciable sense of tension extraordinarily difficult, makes clarifying/negotiating details of the fiction damn near impossible, slows pacing down to a snail's crawl, and makes blocking (IEEE with teeth) socially difficult.</p><p></p><p>Of those the last is particularly important to me. Roleplaying (particularly RPGs) is somewhat unique in that when someone says something happens we can actually block what happens. Where we have the ability to block (Intent, Initiation, Execution, Effect) and procedures for doing so will vary from game to game. That "No actually" piece is incredibly important to me.</p><p></p><p>The reason this is socially difficult in Play by Post is that people get really committed to the things they write down. This is particularly true in Play by Post culture because people often write their post as if it were a piece of a novel instead of a proposition. Medium is the message I guess.</p><p></p><p>That ability to block is also a big part of what is meant by roleplaying as an act of negotiation. That when any participant including the GM says something happens there should be opening to respond.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8261786, member: 16586"] I'm pretty much not a fan of Play by Post in almost any scenario. It pretty much makes maintaining any sort of appreciable sense of tension extraordinarily difficult, makes clarifying/negotiating details of the fiction damn near impossible, slows pacing down to a snail's crawl, and makes blocking (IEEE with teeth) socially difficult. Of those the last is particularly important to me. Roleplaying (particularly RPGs) is somewhat unique in that when someone says something happens we can actually block what happens. Where we have the ability to block (Intent, Initiation, Execution, Effect) and procedures for doing so will vary from game to game. That "No actually" piece is incredibly important to me. The reason this is socially difficult in Play by Post is that people get really committed to the things they write down. This is particularly true in Play by Post culture because people often write their post as if it were a piece of a novel instead of a proposition. Medium is the message I guess. That ability to block is also a big part of what is meant by roleplaying as an act of negotiation. That when any participant including the GM says something happens there should be opening to respond. [/QUOTE]
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What is the point of GM's notes?
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