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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8261891" data-attributes="member: 6785785"><p>I think the following bit is pretty interesting. I do feel that our Blades game, as well as those I've run, and my experiences with PbtA games, that they do tend to feel more collaborative overall than my D&D (and similar) games. I've never been in a band, but I can see understand the comparison [USER=7016699]@prabe[/USER] makes below. </p><p></p><p>And that's not to say that it's anything like conch-passing style games, but there are some elements that are more in line with than than a game like D&D would have. I mean, that's pretty much by design, so it's not really surprising....but a lot of folks don't quite realize it until they experience it.</p><p></p><p></p><p></p><p>I also agree about the chemistry being super important. Sometimes, that comes with time. My longstanding group has some real varied personality types and player goals in the mix. At different points in our gaming history, we've had some rough patches. But mostly, it's been solid because we've learned each others' goals and methods and expectations. Largely because we went through those rough patches, likely. </p><p> </p><p>With some folks, though, there is an immediate chemistry. I sat down at two different con games at GenCon about 8 years back. The first one was rough.....the GM and I just didn't click, and it seemed like neither did the other players, one of which was one of my friends. Nothing went smoothly in this game and everyone was asking questions and the GM was getting frustrated, and then we all were. I've had worse gaming experiences, but not a whole lot.</p><p></p><p>The second game went perfectly. It felt like we were playing with a GM who had been a part of our group for years. I give him a lot of credit as he read the room and I could tell he was adapting to the group, and he was just relaxed and easygoing and prompted every player at different points. The game went smoothly and everyone had a blast. </p><p></p><p>I think this chemistry is even more important in the more collaborative minded games.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8261891, member: 6785785"] I think the following bit is pretty interesting. I do feel that our Blades game, as well as those I've run, and my experiences with PbtA games, that they do tend to feel more collaborative overall than my D&D (and similar) games. I've never been in a band, but I can see understand the comparison [USER=7016699]@prabe[/USER] makes below. And that's not to say that it's anything like conch-passing style games, but there are some elements that are more in line with than than a game like D&D would have. I mean, that's pretty much by design, so it's not really surprising....but a lot of folks don't quite realize it until they experience it. I also agree about the chemistry being super important. Sometimes, that comes with time. My longstanding group has some real varied personality types and player goals in the mix. At different points in our gaming history, we've had some rough patches. But mostly, it's been solid because we've learned each others' goals and methods and expectations. Largely because we went through those rough patches, likely. With some folks, though, there is an immediate chemistry. I sat down at two different con games at GenCon about 8 years back. The first one was rough.....the GM and I just didn't click, and it seemed like neither did the other players, one of which was one of my friends. Nothing went smoothly in this game and everyone was asking questions and the GM was getting frustrated, and then we all were. I've had worse gaming experiences, but not a whole lot. The second game went perfectly. It felt like we were playing with a GM who had been a part of our group for years. I give him a lot of credit as he read the room and I could tell he was adapting to the group, and he was just relaxed and easygoing and prompted every player at different points. The game went smoothly and everyone had a blast. I think this chemistry is even more important in the more collaborative minded games. [/QUOTE]
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