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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8263636" data-attributes="member: 6698278"><p>Well "feels like cheating" of course. I wasn't making a moral judgment on anyone. </p><p></p><p>And again that is according to the accepted social contract of the game. For example one such accepted thing in my games would be that PCs do not invent new "fiction" outside of the actions of their characters. That would absolutely not be an issue in a Story Now game. In fact the social contract would be that players are expected to do exactly that.</p><p></p><p>So if the premise as you say is skilled play and mine is always including that element, then sure you can't allow a retcon to solve poor earlier choices. In Story Now, I don't want to say there is no skill involved but it is a different sort of skill. There is likely skill at coming up with the retconned explanation. I just think when I talk about skilled play I don't mean that.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8263636, member: 6698278"] Well "feels like cheating" of course. I wasn't making a moral judgment on anyone. And again that is according to the accepted social contract of the game. For example one such accepted thing in my games would be that PCs do not invent new "fiction" outside of the actions of their characters. That would absolutely not be an issue in a Story Now game. In fact the social contract would be that players are expected to do exactly that. So if the premise as you say is skilled play and mine is always including that element, then sure you can't allow a retcon to solve poor earlier choices. In Story Now, I don't want to say there is no skill involved but it is a different sort of skill. There is likely skill at coming up with the retconned explanation. I just think when I talk about skilled play I don't mean that. [/QUOTE]
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What is the point of GM's notes?
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