Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prabe" data-source="post: 8264384" data-attributes="member: 7016699"><p>[USER=7029930]@AnotherGuy[/USER]</p><p></p><p>I'll give you a perspective from someone who runs 5E, albeit probably very differently from how you're doing so. The fact I do things very differently from you doesn't mean I think you're doing it wrong--I want that to be clear up-front; different approaches and techniques work for different people.</p><p></p><p>It seems as though you are wanting your campaign to come to a specific point at the end of it--which seems to be why you're looking at something like a scorecard--and you're expecting "skilled play" to be, roughly, "the players doing things before the end scenario that make that end scenario easier (with a plausible allowance for the players also doing things that make the end scenario more difficult)." (I can see why you might choose to call that "skilled play"--it's much, much shorter.)</p><p></p><p>I ... never intentionally prep much more than the next session, so I probably wouldn't be thinking in terms of a specific end scenario; I'd be thinking more in the lines of what the goals of the BBEG (or whatever) are, and what the goals of the party are, and where those goals come into conflict. I'd probably have a place outside my session notes where I was keeping track of what it would look like in-game as the BBEG progressed toward its goals. I'd probably look after everything the PCs accomplished (or didn't) and consider how that would change the position of that track--or perhaps how it would change what was on the track, depending on what the PCs did. Everything the BBEG did would be in service of its goals (if occasionally indirectly) and if the PCs interfered sufficiently those goals might change to "kill the PCs."</p><p></p><p>Having said that, I know that I probably wouldn't have most of that written down, at least not in my session notes binder. If I had a write-up for the BBEG, its goals would be in that write-up; I'd prep its actions based on the situation in-game and its goals; those actions would trigger scenarios in-game.</p><p></p><p>That's possibly not as helpful as I was hoping it would be. Oh comma well.</p></blockquote><p></p>
[QUOTE="prabe, post: 8264384, member: 7016699"] [USER=7029930]@AnotherGuy[/USER] I'll give you a perspective from someone who runs 5E, albeit probably very differently from how you're doing so. The fact I do things very differently from you doesn't mean I think you're doing it wrong--I want that to be clear up-front; different approaches and techniques work for different people. It seems as though you are wanting your campaign to come to a specific point at the end of it--which seems to be why you're looking at something like a scorecard--and you're expecting "skilled play" to be, roughly, "the players doing things before the end scenario that make that end scenario easier (with a plausible allowance for the players also doing things that make the end scenario more difficult)." (I can see why you might choose to call that "skilled play"--it's much, much shorter.) I ... never intentionally prep much more than the next session, so I probably wouldn't be thinking in terms of a specific end scenario; I'd be thinking more in the lines of what the goals of the BBEG (or whatever) are, and what the goals of the party are, and where those goals come into conflict. I'd probably have a place outside my session notes where I was keeping track of what it would look like in-game as the BBEG progressed toward its goals. I'd probably look after everything the PCs accomplished (or didn't) and consider how that would change the position of that track--or perhaps how it would change what was on the track, depending on what the PCs did. Everything the BBEG did would be in service of its goals (if occasionally indirectly) and if the PCs interfered sufficiently those goals might change to "kill the PCs." Having said that, I know that I probably wouldn't have most of that written down, at least not in my session notes binder. If I had a write-up for the BBEG, its goals would be in that write-up; I'd prep its actions based on the situation in-game and its goals; those actions would trigger scenarios in-game. That's possibly not as helpful as I was hoping it would be. Oh comma well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top