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General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8264650" data-attributes="member: 6993955"><p>Flashbacks are a little different than you describe above. First, and importantly, there is a cost in Stress to Flashback, and stress is a dear commodity in Blades, so there's a real decision point involved, not just a narrative desire. Second, they are more limited in scope than your post suggests. You cannot change a part of the existing fiction with a flashback. For example, if a character dies, as in is now currently dead, a flashback won't bring them back to life. Nor would a flashback make a locked door disappear. What flashbacks will do is allow the character and GM to collaborate on a scenario that would allow preparations for an obstacle. So if you encountered savage dogs you could flashback for drugged doggy treats, or if there's an unexpected guard you could flashback to engineer a diversion. Essentially flashbacks cover things that would have been planned for if an extensive planning session had been held, and is a device to help maintain a level of professionalism and competence in the characters while still driving toward Blades' desired roll and get stuck in model for scores.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8264650, member: 6993955"] Flashbacks are a little different than you describe above. First, and importantly, there is a cost in Stress to Flashback, and stress is a dear commodity in Blades, so there's a real decision point involved, not just a narrative desire. Second, they are more limited in scope than your post suggests. You cannot change a part of the existing fiction with a flashback. For example, if a character dies, as in is now currently dead, a flashback won't bring them back to life. Nor would a flashback make a locked door disappear. What flashbacks will do is allow the character and GM to collaborate on a scenario that would allow preparations for an obstacle. So if you encountered savage dogs you could flashback for drugged doggy treats, or if there's an unexpected guard you could flashback to engineer a diversion. Essentially flashbacks cover things that would have been planned for if an extensive planning session had been held, and is a device to help maintain a level of professionalism and competence in the characters while still driving toward Blades' desired roll and get stuck in model for scores. [/QUOTE]
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What is the point of GM's notes?
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