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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8264767" data-attributes="member: 42582"><p>For me, a big part of this is <em>what are the pressure points supposed to be?</em></p><p></p><p>In Burning Wheel, equipment is quite a big deal. You have to pay for it as part of PC build. There are multiple PC abilities (Resources; Scavenging; Foraging) which can be checked to obtain equipment by way of action declaration. Damage to or loss of equipment is flagged as a standard sort of adverse consequences; and there are PC abilities (eg Mending) that come into play for maintaining or repairing it. As presented in its core rulebooks, BW doesn't really have scope for a flashback mechanic because if, like Sam Gamgee, you forget to pack rope then that's what you're stuck with!</p><p></p><p>Prince Valiant, on the other hand, doesn't care about mundane equipment. Characters start with funds but the rulebook is express that this is a sop to RPG player expectations; and it has no gear or price lists (we use the Pendragon ones when we need them). There is equipment that matters - warhorses, embossed armour, bejewelled swords and the like - but that is mostly earned through errantry or the magnanimity of other lords and knights rather than by being purchased. If something comes up where some mundane gear is needed we generally just take it to be available to the characters unless that wouldn't make any sense relative to the current fictional situation.</p><p></p><p>Heist-style flashbacks would be a different thing again, and open up a different set of expectations and pressure points for play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8264767, member: 42582"] For me, a big part of this is [I]what are the pressure points supposed to be?[/I] In Burning Wheel, equipment is quite a big deal. You have to pay for it as part of PC build. There are multiple PC abilities (Resources; Scavenging; Foraging) which can be checked to obtain equipment by way of action declaration. Damage to or loss of equipment is flagged as a standard sort of adverse consequences; and there are PC abilities (eg Mending) that come into play for maintaining or repairing it. As presented in its core rulebooks, BW doesn't really have scope for a flashback mechanic because if, like Sam Gamgee, you forget to pack rope then that's what you're stuck with! Prince Valiant, on the other hand, doesn't care about mundane equipment. Characters start with funds but the rulebook is express that this is a sop to RPG player expectations; and it has no gear or price lists (we use the Pendragon ones when we need them). There is equipment that matters - warhorses, embossed armour, bejewelled swords and the like - but that is mostly earned through errantry or the magnanimity of other lords and knights rather than by being purchased. If something comes up where some mundane gear is needed we generally just take it to be available to the characters unless that wouldn't make any sense relative to the current fictional situation. Heist-style flashbacks would be a different thing again, and open up a different set of expectations and pressure points for play. [/QUOTE]
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What is the point of GM's notes?
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