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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8265228" data-attributes="member: 23751"><p>If I'm inhabiting my character, making decisions according to his knowledge, personality, intelligence, etc., then It's effectively the character that came up with it. I as a player might have a better plan, but if my PC doesn't know some of the things that make the plan work, I'm not going to attempt that plan, so it's not purely the player coming up with the plan when you do it our way.</p><p></p><p>When you "Plan" something during a flashback, there is no character inhabitation going on. It's purely the player coming up with a way to get by the current problem via the flashback mechanic.</p><p></p><p>It's more than that. You are also overcoming a current obstacle that you might not have known about or even thought might be present. That alone makes it very different from planning in advance.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8265228, member: 23751"] If I'm inhabiting my character, making decisions according to his knowledge, personality, intelligence, etc., then It's effectively the character that came up with it. I as a player might have a better plan, but if my PC doesn't know some of the things that make the plan work, I'm not going to attempt that plan, so it's not purely the player coming up with the plan when you do it our way. When you "Plan" something during a flashback, there is no character inhabitation going on. It's purely the player coming up with a way to get by the current problem via the flashback mechanic. It's more than that. You are also overcoming a current obstacle that you might not have known about or even thought might be present. That alone makes it very different from planning in advance. [/QUOTE]
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What is the point of GM's notes?
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