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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8265836" data-attributes="member: 6698278"><p>I think this factors into it no doubt. So it would be a major objection on it's own merits alone.</p><p></p><p>I think though the version of skilled play we are discussing here is very much the natural outcome of character viewpoint play. That is what you would do if you were that character. You'd plan because if you don't you might die. There is no stepping back.</p><p></p><p>Also, any time the player manufactures additional facts about reality on the fly, this to me is stepping out of character because I don't do that in real life. I already know what I know. You see the character already knew about the flashback. So the player is learning about what the character supposedly already knows. The problem though is that clashes directly with the idea that the player is the character and knows what the character knows.</p><p></p><p>Now your examples about minor details could go exactly as you say and most people just don't care about those things. It would not though be out of bounds if the player asked the DM what it tasted like and would he like it. It's not important so it's glossed over. Fact is I don't think my characters would ever ask that question. So if asked, I imagine my characters would ask about what the coffee was like flavor wise or they'd just handwave it and say "fine". If the guy has a super high cooking skill maybe they'd say it was "good". </p><p></p><p>So let's suppose we were talking pizza and the campaign is moderns. It might be a background fact that you are from NY and it might be that NY style pizza just fits your character identity. That would be fine. When the guy from Chicago offers you his style of pizza you might reply "eh nice pizza flavored casserole but I thought you were making pizza?" (I hope my own preference isn't too obvious ;-)).</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8265836, member: 6698278"] I think this factors into it no doubt. So it would be a major objection on it's own merits alone. I think though the version of skilled play we are discussing here is very much the natural outcome of character viewpoint play. That is what you would do if you were that character. You'd plan because if you don't you might die. There is no stepping back. Also, any time the player manufactures additional facts about reality on the fly, this to me is stepping out of character because I don't do that in real life. I already know what I know. You see the character already knew about the flashback. So the player is learning about what the character supposedly already knows. The problem though is that clashes directly with the idea that the player is the character and knows what the character knows. Now your examples about minor details could go exactly as you say and most people just don't care about those things. It would not though be out of bounds if the player asked the DM what it tasted like and would he like it. It's not important so it's glossed over. Fact is I don't think my characters would ever ask that question. So if asked, I imagine my characters would ask about what the coffee was like flavor wise or they'd just handwave it and say "fine". If the guy has a super high cooking skill maybe they'd say it was "good". So let's suppose we were talking pizza and the campaign is moderns. It might be a background fact that you are from NY and it might be that NY style pizza just fits your character identity. That would be fine. When the guy from Chicago offers you his style of pizza you might reply "eh nice pizza flavored casserole but I thought you were making pizza?" (I hope my own preference isn't too obvious ;-)). [/QUOTE]
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What is the point of GM's notes?
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